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Right of Passage pact

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  • Right of Passage pact

    What is a right of passage pact?

  • #2
    Right of Passage allows you to go through another Civs territory. Without such an agreement, it is considered an act of war.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #3
      Just going though territory is a act of war?

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      • #4
        Not quite. If you cross into a Civs territory, they can tell you to get out. If you don't, they can give you an ultimatum "Get out or else". After that it is a pretext for war.

        With the pact, you don't have to worry about pissing them off.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #5
          Thanks

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          • #6
            Originally posted by manofthehour
            Just going though territory is a act of war?
            Yes, entering within the borders of another civ is an act of war unless you have a right of passage pact.
            Creator of the Civ3MultiTool

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            • #7
              Originally posted by Gramphos

              Yes, entering within the borders of another civ is an act of war unless you have a right of passage pact.
              Actually, you can enter their borders, but if they don't like you they'll tell you to leave and THEN declare war. Also, non combat units like workers are generally able to enter other civs' territories to do things like build connecting roads.

              Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.

              Dan
              Dan Magaha
              Firaxis Games, Inc.
              --------------------------

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              • #8
                Originally posted by Dan Magaha FIRAXIS


                Actually, you can enter their borders, but if they don't like you they'll tell you to leave and THEN declare war.
                Dan
                And the same goes for the human player? Sending the civ an ultimatum to leave or fight, not like in civ2 where you had to get an audience which you never got
                It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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                • #9
                  What, Dan edited his post after I read it. (First time I read it didn't include that part about me being wrong.) He must have done it within 5 minutes.
                  Creator of the Civ3MultiTool

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                  • #10
                    Originally posted by Gramphos
                    What, Dan edited his post after I read it. (First time I read it didn't include that part about me being wrong.) He must have done it within 5 minutes.
                    Don't all messages that are edited, reflect that in the message itself?

                    Like this one.

                    edit

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                    • #11
                      Originally posted by Dan Magaha FIRAXIS
                      Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.
                      This also connects to the whole idea that you can't use another civs roads against them when attacking. I wonder if this is true even if you built the road within someone else's borders.

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                      • #12
                        Originally posted by bigfree1


                        Don't all messages that are edited, reflect that in the message itself?

                        Like this one.

                        edit
                        Not if you edit within 5 minutes, and I was quick to notice Dan's name on the last post by.

                        Check this screencapture (I had the window open until I posted my last reply and made that)
                        Attached Files
                        Creator of the Civ3MultiTool

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                        • #13
                          That's rough not getting road & railroad movement bonuses without a right of passage pact. I'm guessing that will make my howitzer rush a bit dicier.

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                          • #14
                            Originally posted by saracen31
                            I'm guessing that will make my howitzer rush a bit dicier.
                            Fortunately, thats a good thing. It was a bit unrealistic to be able to build enough howies to take out an entire civ in one turn without them being able to hit back.

                            Fun, but unrealistic. And not so fun for the civ being attacked
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                            • #15
                              Originally posted by Dan Magaha FIRAXIS
                              Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.
                              Thats good. Diplomacy-agreements must give a big enough benefit/obligation in order to feel worthwhile. In Civ-2 one could play largely in arrogant "spendid isolation" most of the time, and simply ignore too nurture and/or feel obligated to diplomacy-agreements. Not good. Obviously any Right of Passage agreements with an empire should automatically be canceled, once you attack/get attacked by that empire.

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