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Can't use roads during invasion?

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  • Originally posted by Rakki
    I'm afraid of it turning into something like the No Man's Land in World War I. Every defender city would have like a moat around it the site of its cultural border, while the defenders can still just do inifinite howie on the ATTACKERS because they have full use of the railway !
    Even if the invader initially dont get any road-bonus; maybe moving along uncontrolled enemy-roads still always gives him easy-terrain move-potential, regardless of these roads go through forest, swamp, mountains, or whatever. This would be great, because it would give the invader an incentive to always prefer the roads, even if he doesnt control them.

    As for repetitive WW-1 style stalemate situations, Im not worried. In that new presentation-video, the interviewed Firaxians seems to be dedicated gamers, who have played this game a lot more, then strictly needed. They have my confidence. Besides, compare with "Europa Universalis" where military campaigns is a LOT harder, then it ever was in Civ-2. I think its only a positive thing to tweak invasions to be much more of time-limited concentrated bursts, where one takes max 1-4 enemy-cities at a time.

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    • Originally posted by kittenOFchaos
      In France the Germans used armour which doesn't need roads...THAT is one of the reasons armour is so bloody useful it can outflank quickly as it doen't rely on roads...

      Howwies have already been changed Lord F...they are support units rather than units in their own right? GO TO THE civfanatics infocenter!
      Er, the German armor marched right through the French road network. Armor moves slowly and poorly over rough ground. The German Panzers broke through major network centres i.e. Dinant, crossed over unguarded bridges of important rivers and sped down all the road arteries thus sweeping far into the French army's rear, cutting their supplies, surrounding it and inducing panic. Tanks dont always use roads in a tactical situation i.e. battle sittuations but they do need roads to get places and they always use roads when they can!!! Read a bit about it kittenOFchaos, tank warfare is a very interesting subject.

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      • I just thought I'd add my 2 cents...

        I think the best way to do it is to remove the RR bonus (assuming RR's have infinite moves) for invaders, but leave roads alone. At the very least, a lesser bonus (1/2 instead of 1/3, for instance). But to remove road bonuses altogether strikes me as too much, even if they negated terrain factors.

        What might help is allowing for sabotage and/or airstrikes on RR and bridges. CIV II allows pillaging of terrain improvements, and partisans are perfect for this. I assume something similar will be included in CIV III. The howitzer problem was largely a RR issue, not a road issue. As many before me have said, if you think roads should be defended... build a fort on the road and plunk down a few mech infs.

        -Arrian

        p.s. I trust everyone realizes that we're debating one particular gameplay issue in a game we haven't seen. Of course, we do this because we're dying to get the game - even the people who do nothing but whine, complain, and generally rail against the obvious (to them) idiocy of the programmers.
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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