I am pretty sure I'm right in saying that fast units like armour (or the babylonian running archer!) can move to intercept enemy units/armies in a certain range?
YES: from civfanatics infocenter
In Civ2, all units had zone of control, which made for some weird situations, like a phalanx fortified in the mountains stopping tanks going by. Now only the fast (2 or more movement points), big units have them.
Zones of control will be a factor of the defending unit's mobility and firepower. It will, therefore, be much easier to maneuver around a phalanx than a tank. Maneuver speed will also affect the ability of your units to retreat from combat. This means fast, mobile units like mechanized infantry will be able to exert more influence on the zones around them than slower ones.
While in civ2 a warrior could exert the same ZOC as an armour unit THAT is laughable!
YES: from civfanatics infocenter
In Civ2, all units had zone of control, which made for some weird situations, like a phalanx fortified in the mountains stopping tanks going by. Now only the fast (2 or more movement points), big units have them.
Zones of control will be a factor of the defending unit's mobility and firepower. It will, therefore, be much easier to maneuver around a phalanx than a tank. Maneuver speed will also affect the ability of your units to retreat from combat. This means fast, mobile units like mechanized infantry will be able to exert more influence on the zones around them than slower ones.
While in civ2 a warrior could exert the same ZOC as an armour unit THAT is laughable!
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