Sure , crafting something alone without suggestions is not the best way to do it. But when a software company doesn't interact with the fans, that doesn't necessarily means they don't take some of their inputs (plagiarism hehe
). EVERY team has a couple of designer/programmers devoted to surf the crowded fan boards. They certainly do not answer to them as often as they should; at least they read. It's an evolution from the pre-internet era, isn't it ? I remember some of the hardest games of all-time, released in the late 80's / early 90's ( namely Genesis and some PC ) oh often they were impossible to beat because of an incredible unbalanced gameplay and horrible control...today's games have a much better control mechanism but are easier also. A global market influence has made its way.
All in all I think the developers have the right to do what they want with their projects; they work sometimes 10-16 hours per day scratching their eyes for us . They are paid for that, but NOT to answer all of our whimsical demands . At least they can't ignore the gamers community.


All in all I think the developers have the right to do what they want with their projects; they work sometimes 10-16 hours per day scratching their eyes for us . They are paid for that, but NOT to answer all of our whimsical demands . At least they can't ignore the gamers community.
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