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  • #31
    Originally posted by yin26

    Let's recap:

    1) If Firaxis releases Civ 3 WITHOUT features they promised or hinted at WITHOUT explaining/clarifying that as of yesterday, I will wait to buy the game...if ever.

    2) If Firaxis releases Civ3 WITH major bugs and doesn't make a public effort to work with fans to fix them, I will NEVER buy Civ3. The converse could also be true, but that means I will still be waiting a good long while before buying the game.

    And the thing that impresses me about Paradox is they really didn't need to do these last few rounds of patches. But they did because they want to sell the NEXT game. Not only that, but they worked closely with the public to craft the patches.
    You really love to threaten not to buy the game! I'm sure they are crying at home about that one sale they are losing.

    Comment


    • #32
      Originally posted by Bleyn


      I thought it was clear from Stormhound's posts in the MOO3 forum thread on the cuts, at least on the matter of MOO3, the cuts were being done by the choice of the Quicksilver team, in order to meet the schedule that they have in place. Yes, there probably some prodding on the side of Infogrames that went along with this. But that is supposed to be part of a publishers job. At least, in this case, it was the choice of the designers to make some cuts, and early enough to potentially make a real impact on the rest of the project schedule.

      Looking over the thread on the MOO3 annoucement, it appears to me that you have either little appreciation for the job of project manager, or just have something against Alan and Sid. I will admit that I have never worked on any sort of computer software project, but I can at least appreciate that their job is not an easy one.

      It is, to my understanding, very normal for a lot of game projects to start out with a grand list of "We'ld like it to do this" ideas. At various times during the project, these ideas are evaluated for how well they are developing. Some remain the same, some get reworked, some get canned, some get postponed to an expansion or sequal. Some times, these changes happen late in the development cycle.

      And while yes, I am willing to concede that some of the time when the developers have to can something late in the project, they might have been deluding themselves on the feasability or required timeline for an idea. There are also plenty of times where something is removed or reworked because they find that while it may be on schedule and working exactly the way it was planned, but they find that it just isn't fitting in with other parts of the game, or just plain isn't as fun or nice as they thought it would be. And unfortuantly, there are going to be times when an idea has to be worked on for a long time before they can really see these things.

      Given how much things can potentially change in the development of a game, I am honsetly surprised that some developers give us as much info as they do. If it were entirely up to them, I suspect a few would rather not even announce a game is in the works until its ready to ship. However, that would be unrealistic market-wise, and at the very least the publisher is going to try to hype a game at least a little bit before it ships.


      On another point, I think you are also somewhat mistaken. IIRC, Firaxis did Not choose to work with Infogrames on Civ3. I believe that they were originally contracted to work with Microprose. It was not Firaxis's choice for Microprose to be bought by Hasbro, or for Hasbro to then sell Hasbro Interactive to Infogrames. And given the amount of time that MOO3 may have been in the works, Quicksilver is probably in a similar situation. And there is no telling what sort of changes in relationship may have occured between the developers and publishers in the buy-outs.

      Among other things, a number of people around here seem to want to blame the developers for absolutely every little thing, and few seem to consider that maybe some of the choices they don't like are either being made for them by the publisher without or because the publisher gave them no better option. Personally, I think it says something about both Firaxis and Quicksilver that they are willing to remove or delay certain components of the game to ensure that the product that is released is the best they can make it, rather than release it with multiple sections that need more work that may never happen.

      Finally, I would like to remind people of an old axiom of computer hardware and software development that applies as well to games as :

      In any project there are three options, but you can only have two. It can:
      1. Work well (ie. few if any bugs/lots of features)
      2. Run fast (ie be optimized)
      3. Be cheap (ie. come in on time/under budget)

      And thats just the way that things are.
      1. A very well-written and thought-through post. You spent more time and effort on it than I deserve. I've been pretty tongue-in cheek in some of my comments.

      2. Agreed that Alan was responsible about the feature cuts. I was responding more to the posters who want to idolize the developers and say bad things about those evil publishers. (Also. there was just a trace of a whine in one of Stormpups comments...and I didn't agree with his encouraging people to e-mail the publisher.)

      3. You make a very good point about the inherent process (start with a raft of ideas and abonden some along the way.) That's fine. You just have to realize that the over-active fans (like Yin) will have been "counting on" those features.

      4. You are right that Hasbro selected Firaxis (not vice versa).

      5. I agree with your comments about 2 of 3 things wrt programs. People need to realize this too, when they get upset about publishers. Lots of little kids on this site don't understand the basic facts of life.

      Comment


      • #33
        GP: I don't threaten. I could care less what Firaxis thinks at this point. I also know that I am in the extreme side of the scale, and most casual gamers could really care less about the issues as I and other see them.

        So don't put words in my mouth. They HAVE lost one pre-order, that's for sure. If they don't care about the one sale that could have EASILY been made, though, you have to wonder what they think about a few thousand...
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • #34
          Don't worry ...Sid understands PR!
          What a joke! Sid is a classic left-over from the garage programming days. Anybody who knows anything knows that. If it weren't for Maxis, he wouldn't be able to put together a decent Web team for Sid Golf, either.

          Listen...I don't care if the man chats it up with us on Poly. In fact, I'd rather he didn't. But the lame PR from Firaxis goes back years now. They can claim like a mantra 'It's all about the game.' I agree. And part of that is how the fans percieve the game is being developed and supported.

          Like I've said, it's EVIDENT Civ3 will be released a solid 2-3 patches from being what is should have been out of the box. I'm not telling other people NOT to buy the game...but I'm trying to say, Hey, if you hate the Hope for a Patch drama, just happily play something else for a few months.
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

          Comment


          • #35
            Bleyn:

            Good post. But the counter-point to what you've said is this: Firaxis has HYPED this game...they hyped the graphics, the gameplay, the MP, etc. And yet, what they have said and shown over the months makes for a muddled picture at best.

            So, if you are going to be quiet, BE QUIET! If you are going to hype (which I guess even the mighty Sid has to do these days), then be smart about it.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

            Comment


            • #36
              Originally posted by GP
              1. Sid has been doing games for a long time. He probably has a decent handle on how to maximize profits from a Civ game. If he thinks its important to get a game out before Xmas or if he thinks its possible to break the game into 2 components and sell it as such, than he's probably right. At least I trust him, more than I trust you. If there were truly bad financial decisions being made, Sid would got to bat on them. I personally think that if the game is well-done who cares if it costs $70 and releases in 2 components?
              You're right, Sid may have a handle on how to make Infogrames and/or Firaxis the most money, by screwing their customers out of every penny they can manage.

              Case in point: Diablo2. Base version of D2 when it was first released $50. Expansion pack a year later (that was horribly broken when shipped) $40. Total: $90 for the "whole game". Three months after the expansion pask comes out Blizzard releases news that they will be bundling D2, D2 Xpack & D1 for the price of... $50. Who was screwed here, their loyal fans who eagerly awaited their games and bought them when they hit the stores or the "holiday shoppers" who paid almost 50% less for more?

              Same thing could easily happen with Civ3. Civ3 comes out WITHOUT MP then 6 months later an "XPack" comes out with MP support and some extra crap they had to shove in to keep the fans from tearing down their offices because they now have to pay an extra $20+ for something that SHOULD HAVE BEEN IN THE GAME TO BEGIN WITH (assuming it ships without MP support).

              Now then, shipping the game in two parts does maximize profits, at the expense of screwing the people who buy the games. Assuming the above mentioned scenario takes place you can be a lemming and shell out $70+ dollars for both, while I and many others, will wait and buy them both later at a much reduced price and be glad we're not lemmings.

              2. Sid probably knows a little but more about PR than you. Repsonding to Yin and the Poly crowd is down pretty far on the priorities. They will make sure to take care of the magazines. Don't worry ...Sid understands PR!
              Hmm, I have been playing games since 1993 and the companies I have seen that actually talk with and interact with fans during development have been few and far between. Yet, the games I have seen come from companies that do this are usually MUCH better than the games where the developer thinks they know how to do games better then their fans. I can give you a statement from Diablo2 project head Max S that says exactly that (he was saying he knew how to balance the game better than fans, even in light of pages upon pages of documented imbalances and problems with the game design).

              Sure companies don't have to interact with fans at all, but I can't think of ONE instance where a game didn't turn out BETTER because a company actually talked to their fans during development.

              3. Wrt to the duty of Firaxis to communicate with us, come on! I'm sure they appreciate the list. And I'm sure it was useful to fix some bugs and to have as a reference. But the sheer bulk of the work they've done would have gotten done without a List. They've been playing and coding civ games for a long time. They could make a great new game even if there were no internet community.
              And they could also make Civ3 as Civ2 was to Civ, same game better graphics only. The same game with better graphics doesn't not mean they had some better idea, only that they hired better artists. As fans of this game, or any game, we should feel obligated to press game publishers to IMPROVE their games, not merely throw on a new coat of paint. To do otherwise would be to stolidly accept mediocrity and while some may like any game that has a famous title with a numeral after it, some of us actually want something NEW and BETTER when we play a game.

              Comment


              • #37
                Originally posted by GP

                2. Agreed that Alan was responsible about the feature cuts. I was responding more to the posters who want to idolize the developers and say bad things about those evil publishers. (Also. there was just a trace of a whine in one of Stormpups comments...and I didn't agree with his encouraging people to e-mail the publisher.)
                Hmm, question... Why is it you don't like when people "idolize the developers" at QS yet you seem to do exactly that when talking about Firaxis?

                A little biased in your opinions perhaps? If you complain about people praising developers in one thread then don't do it yourself, less hypocritical that way.

                Just thought I would point that out.

                Comment


                • #38
                  Originally posted by yin26

                  Like I've said, it's EVIDENT Civ3 will be released a solid 2-3 patches from being what is should have been out of the box. I'm not telling other people NOT to buy the game...but I'm trying to say, Hey, if you hate the Hope for a Patch drama, just happily play something else for a few months.
                  Yin, Civ2 was a mess before patching...and it required a slew of them! But it did fine, in terms of sales. Why not expect Civ3 to follow the same pattern?

                  Comment


                  • #39
                    Originally posted by yin26
                    Bleyn:

                    Good post. But the counter-point to what you've said is this: Firaxis has HYPED this game...they hyped the graphics, the gameplay, the MP, etc. And yet, what they have said and shown over the months makes for a muddled picture at best.

                    So, if you are going to be quiet, BE QUIET! If you are going to hype (which I guess even the mighty Sid has to do these days), then be smart about it.
                    In other words you are going to have problems if the general gaming public (or rabid gaming nuts) sees the evolution from grand design to "less grand" design that Bleyn proposes as the best approach to design.

                    Comment


                    • #40
                      Originally posted by Ozymandous


                      You're right, Sid may have a handle on how to make Infogrames and/or Firaxis the most money, by screwing their customers out of every penny they can manage.

                      Case in point: Diablo2. Base version of D2 when it was first released $50. Expansion pack a year later (that was horribly broken when shipped) $40. Total: $90 for the "whole game". Three months after the expansion pask comes out Blizzard releases news that they will be bundling D2, D2 Xpack & D1 for the price of... $50. Who was screwed here, their loyal fans who eagerly awaited their games and bought them when they hit the stores or the "holiday shoppers" who paid almost 50% less for more?

                      Same thing could easily happen with Civ3. Civ3 comes out WITHOUT MP then 6 months later an "XPack" comes out with MP support and some extra crap they had to shove in to keep the fans from tearing down their offices because they now have to pay an extra $20+ for something that SHOULD HAVE BEEN IN THE GAME TO BEGIN WITH (assuming it ships without MP support).

                      Now then, shipping the game in two parts does maximize profits, at the expense of screwing the people who buy the games. Assuming the above mentioned scenario takes place you can be a lemming and shell out $70+ dollars for both, while I and many others, will wait and buy them both later at a much reduced price and be glad we're not lemmings.
                      1. Charging what the market will bear is not "screwing" people. It's normal practice. Don't be such a child. Learn the way the world works and adjust accordingly. And calm down.

                      2. Breaking the game in 2, or charging a heavier price to initial users is just price discrimination. They are using this to extract more dollars from the people who value the game enough to want it NOW. Those who value it less, get charged less...but have to wait to play it.

                      Ever wonder why you can't get a paberback book for the first 6 months a book comes out? Or why movies wait to go on video until the theater run is over? It's all about "screwing" (HA HA ) every dollar out of the public that they can.

                      3. The company isn't too worried about losing YOUR individual sale. All they worry about is the overall result. Do they earn more money by price discriminating (by breaking the release in 2) or not? They know there will be cheapskates (or non-avid gamers) who will wait until the next summer. But they assume there are enough die-hards to make up for that. I would not discount the importance of the Xmas rush either...

                      Comment


                      • #41
                        Originally posted by Ozymandous



                        Hmm, I have been playing games since 1993 and the companies I have seen that actually talk with and interact with fans during development have been few and far between. Yet, the games I have seen come from companies that do this are usually MUCH better than the games where the developer thinks they know how to do games better then their fans. I can give you a statement from Diablo2 project head Max S that says exactly that (he was saying he knew how to balance the game better than fans, even in light of pages upon pages of documented imbalances and problems with the game design).

                        Sure companies don't have to interact with fans at all, but I can't think of ONE instance where a game didn't turn out BETTER because a company actually talked to their fans during development.
                        I think you're flattering yourself. But hey maybe you're right.... In which case, feedback is not too hard to get. They don't need to be responsive though. If Yin gets huffy because it's a one-way street, Firaxis just moves on to some other site to listen to gamers.

                        Comment


                        • #42
                          Originally posted by GP
                          Ever wonder why you can't get a paberback book for the first 6 months a book comes out? Or why movies wait to go on video until the theater run is over? It's all about "screwing" (HA HA ) every dollar out of the public that they can
                          C'mon, GP: you're making it too easy.

                          A clear demonstration of a situation in which a planned economy would be more "efficient" in using resources to satisfy wants than the free market.

                          And you wonder why I'm a socialist.
                          12-17-10 Mohamed Bouazizi NEVER FORGET
                          Stadtluft Macht Frei
                          Killing it is the new killing it
                          Ultima Ratio Regum

                          Comment


                          • #43
                            Originally posted by Ozymandous


                            And they could also make Civ3 as Civ2 was to Civ, same game better graphics only. The same game with better graphics doesn't not mean they had some better idea, only that they hired better artists. As fans of this game, or any game, we should feel obligated to press game publishers to IMPROVE their games, not merely throw on a new coat of paint. To do otherwise would be to stolidly accept mediocrity and while some may like any game that has a famous title with a numeral after it, some of us actually want something NEW and BETTER when we play a game.
                            1. Civ2 sold very well. Why not repeat that formula? This is not a competition for best product, it's a business. Who care if they don't get points from you for having a better idea. This is not some intellectual Cheney size contest.

                            2. Yes, you do have an incentive to push the developers to put the most product into the game (while keeping the price the same). The developers have a different incentive (to sell lots of copies, without too much work. Just becuase you want something, does not mean other people want it too. Sorry...but that's the big bad world for you.

                            3. Yin, for one, realizes this incentive defference and tries to explain why Firaxis should do what he wants (in terms of arguments that it will end up benefitting them too.) These are the kind of arguments you need to make. Not the "Mommy, mommy, give me, give me" arguments. The thing is...I don't quite trust Yin with his arguments. After all, he still has fan incentives...not game company incentives. He will make a cogent arguemnt for aligned incentives. But I'm not sure that I trust him regarding things like the lost Xmas rush...

                            Comment


                            • #44
                              Originally posted by Ozymandous


                              Hmm, question... Why is it you don't like when people "idolize the developers" at QS yet you seem to do exactly that when talking about Firaxis?

                              A little biased in your opinions perhaps? If you complain about people praising developers in one thread then don't do it yourself, less hypocritical that way.

                              Just thought I would point that out.
                              I'm not making any distinctions between Firaxis and QS at this time.

                              Comment


                              • #45
                                Originally posted by KrazyHorse


                                C'mon, GP: you're making it too easy.

                                A clear demonstration of a situation in which a planned economy would be more "efficient" in using resources to satisfy wants than the free market.

                                And you wonder why I'm a socialist.
                                I. Actually price discrimination represents an overall more efficient method of resource distribution than simple monopoly behavior (the situation without price descrimination.) Perfect price discrimination (as perfect competition) has zero dead-weight loss. The difference is a higher amount of wealth transfer to the producers from the consumers.

                                II. Your assigment (if you choose to accept it) is to discuss this subject by:

                                1. Drawing supply and demand curves for A. Perfect competition, B. Simple Monopoly behavior, C. Perfect Price descrimination, and D. 2 tiered price descrimination.

                                2. Using the civ game example discuss how tangible A through D would look in terms of selling arrangments.

                                3. Use geometric arguments to show the differeing deadweight losses and consumer/producer surplusses.

                                4.Propose and discuss regulatory schemes and how they might affect this situation. What are the implications for game developer and consumers wrt to innovation?

                                5.Why is the monopoly assumption useful? How should we think of other games in this example? (How do they enter the problem?)

                                III. Ever watch any USSR flicks? Play any USSR games? Have fun...

                                IV. I don't bother wondering why you're a socialist. These things tend to be almost religious, rather than fact-based...so let's not get into an argument as fruitless as the Dookie religion arguments.

                                V. I miss the kitty too.

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