Sandman: Yes. The barbarian village is the new version of the goodie hut, so far as we can tell.
And maybe its just a mistaken impression on my part, but I was under the impression that those barbarian villages were not going to be simple huts to open, and get a free prize most of the time. That you would actually have to fight the barbarians and wipe them out to get the reward.
To me this will go a long way to balancing them. Before, at least in the early game, the reward always outweighed the risk of unleashing barbarians. Now, if my memory/understanding is correct, you have to think about it a lot more. Questions like "Can I afford to risk loosing this unit?" become a much larger factor.
And it appears to me that this factor of the new design is one that everyone here is ignoring. Another item that people seem to be ignoring is that right now, so far as I know, we have no clue what the goodie huts/barbarian villages are actually going to produce and in what ratios. Its entirely possible that the majority of them will produce only marginal rewards. Or they have come up with a range of possible new rewards. They may even have come up with some new negative "rewards" to complicate matters further. Unless someone asks them, and they actually answer, we just aren't going to know how balanced they are until we play the game.
Personally, I'm not going to worry about it too much, even then. I think they did a wonderful job of balancing the supply pods in SMAC. They were provided with a reasonable in game context for being there. They had a wide range of possible outcomes, including more than one possible negative outcome. The best positive outcomes were rather infrequent. And to utilize the best positive outcome, IMO, the alien artifact, you had to build a structure in your cities that could only have one of them linked, unless you built the secrect project, and even that required you to move the alien artifact to that particular city. I mean what more could you ask for in balancing it?
Ok, I can think of one thing that could be interesting, and that would be having the ratio of rewards on the huts adjusted with each play level. So that playing at deity you are much more likely to get barbarian hordes than at chieftain.
And maybe its just a mistaken impression on my part, but I was under the impression that those barbarian villages were not going to be simple huts to open, and get a free prize most of the time. That you would actually have to fight the barbarians and wipe them out to get the reward.
To me this will go a long way to balancing them. Before, at least in the early game, the reward always outweighed the risk of unleashing barbarians. Now, if my memory/understanding is correct, you have to think about it a lot more. Questions like "Can I afford to risk loosing this unit?" become a much larger factor.
And it appears to me that this factor of the new design is one that everyone here is ignoring. Another item that people seem to be ignoring is that right now, so far as I know, we have no clue what the goodie huts/barbarian villages are actually going to produce and in what ratios. Its entirely possible that the majority of them will produce only marginal rewards. Or they have come up with a range of possible new rewards. They may even have come up with some new negative "rewards" to complicate matters further. Unless someone asks them, and they actually answer, we just aren't going to know how balanced they are until we play the game.
Personally, I'm not going to worry about it too much, even then. I think they did a wonderful job of balancing the supply pods in SMAC. They were provided with a reasonable in game context for being there. They had a wide range of possible outcomes, including more than one possible negative outcome. The best positive outcomes were rather infrequent. And to utilize the best positive outcome, IMO, the alien artifact, you had to build a structure in your cities that could only have one of them linked, unless you built the secrect project, and even that required you to move the alien artifact to that particular city. I mean what more could you ask for in balancing it?
Ok, I can think of one thing that could be interesting, and that would be having the ratio of rewards on the huts adjusted with each play level. So that playing at deity you are much more likely to get barbarian hordes than at chieftain.
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