I hate huts.
Various games of all genres have often included in their models the 'goodies', the 'bonuses', the cutesy random and pseudorandom events that give the gaming experience more color, more interest, more excitement. Oh, boy, look what I found! This'll come in handy!
Quakesque shoot-em-ups have their hidden power-up stashes. RPGs have their secret doors and special quests. And civlike games have huts.
I hate huts. I detest, despise, abhore huts. They are an atrocity. They are beyond imbalanced, beyond broken. They are simply mindless. Free gold. Free military units. Free technologies. Free settlers. Free cities.
Free game wins. I recall, with both amusement and bemusement, a Deity-level game of Civ2 in which, over the course of opening my first dozen huts, I was awarded no less than FIVE additional settlers and/or cities. Five. I had almost a dozen cities by the year 3000. I discovered gunpowder by the year 2500. So much for the challenge of Deity.
In Civ2, at least, huts no longer grant 'goodies' once your nation has progressed sufficiently. Civ1 was even more moronic; I managed to acquire Atomic Fusion from 'ancient scrolls of wisdom' by saving a goodie hut all game long. Whee.
And neither of the games allow you to turn OFF the bloody things. We can affect just about every other feature of the terrain; why not this one? I doubt it comes as any surprise for me to note that I tire of the ever-expanding 'hut army', where opening huts reveals military units (horsies!) who then wander the world looking for still more huts to gain still more military units, who then all descend upon some poor, unsuspecting neighbor.
All without actually *building* a single military unit in a city. I've won games that way, too, without ever building a military unit -- in fact, without ever building ANY CITIES AT ALL. Yes, in a small world, Deity level, I've managed to destroy ALL of my enemies by simply opening every single hut on the map (using my starting settler, at first) that I could find. In the end, I won -- but I didn't build a single city of my own. I wouldn't have had any, had I not been forced to take over the computer opponents' cities for the win.
Thus, I am prompted to ask the following questions:
- Are there huts in Civ3?
- Are they still horribly imbalanced?
- Can they please, for the love of bananas, finally be disabled by the user?
- Metamorph
Various games of all genres have often included in their models the 'goodies', the 'bonuses', the cutesy random and pseudorandom events that give the gaming experience more color, more interest, more excitement. Oh, boy, look what I found! This'll come in handy!
Quakesque shoot-em-ups have their hidden power-up stashes. RPGs have their secret doors and special quests. And civlike games have huts.
I hate huts. I detest, despise, abhore huts. They are an atrocity. They are beyond imbalanced, beyond broken. They are simply mindless. Free gold. Free military units. Free technologies. Free settlers. Free cities.
Free game wins. I recall, with both amusement and bemusement, a Deity-level game of Civ2 in which, over the course of opening my first dozen huts, I was awarded no less than FIVE additional settlers and/or cities. Five. I had almost a dozen cities by the year 3000. I discovered gunpowder by the year 2500. So much for the challenge of Deity.
In Civ2, at least, huts no longer grant 'goodies' once your nation has progressed sufficiently. Civ1 was even more moronic; I managed to acquire Atomic Fusion from 'ancient scrolls of wisdom' by saving a goodie hut all game long. Whee.
And neither of the games allow you to turn OFF the bloody things. We can affect just about every other feature of the terrain; why not this one? I doubt it comes as any surprise for me to note that I tire of the ever-expanding 'hut army', where opening huts reveals military units (horsies!) who then wander the world looking for still more huts to gain still more military units, who then all descend upon some poor, unsuspecting neighbor.
All without actually *building* a single military unit in a city. I've won games that way, too, without ever building a military unit -- in fact, without ever building ANY CITIES AT ALL. Yes, in a small world, Deity level, I've managed to destroy ALL of my enemies by simply opening every single hut on the map (using my starting settler, at first) that I could find. In the end, I won -- but I didn't build a single city of my own. I wouldn't have had any, had I not been forced to take over the computer opponents' cities for the win.
Thus, I am prompted to ask the following questions:
- Are there huts in Civ3?
- Are they still horribly imbalanced?
- Can they please, for the love of bananas, finally be disabled by the user?
- Metamorph
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