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Here's an idea about Flight!

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  • Here's an idea about Flight!

    Instead of just moving air units like regular units, air units would have a range. Then the player could select targets to hit, or they could be put on standby so they would scrambled to attack other air units once they were detected. Also, there could be certain units/improvements (flak towers, SAM sites) with active air defense, similar to CTP where if an air unit is in range it opens fire.

    Other types of units such as spy planes could be ordered to conduct routine flight plans so that you would have accurate intelligence each turn.

    Another idea is that cities could build their own fleets of air freight, which would allow a certain number of units/goods to be transported between airports each turn.

    With this sort of automated air travel, I believe it would satisfy the realists as well as maintaining a level of fun, if not improving it. It would also make turns move quicker because the player would not have to handle each little movement. This would also add the element of surprise, and would allow for a "Pearl Harbor" if another Civ doesn't have its air units on "Scramble" mode.

    The way this would work is that the player would click on an air unit and set an order (defend, escort, attack). If the player selects defend, the unit would sit and scramble if other air units in range were detected (If a rival civ selected to attack a target in range of your airfield, the fighters would scrambled and engage the enemy once they were detected). If the orders are escort, the fighters would fly with a bomber group or freight group and engage any enemies that threaten the escortee. If orders are attack, the units would attack a target. Another feature of the attack order is that you could have attack/engage, where air units would break off their target and engage any threatening aircraft. And also attack/retreat where units would break off an attack and retreat if enemy air units attacked.
    Last edited by Sava; September 13, 2001, 09:36.
    To us, it is the BEAST.

  • #2
    This is (most of it at least) in the game already!
    The quote from Civilization Fanatics Center:

    Air Missions: Air units have operational ranges within which they can execute air missions. The primary bonus of this is that air units no longer function like super fast ground units.
    Airstrikes: Later in the game airstrikes allow a selective destruction of specific buildings.
    Also in the game, but for ships:

    Range Attack: Units with range attack ability (such as destroyers) can attack over a distance of several tiles.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #3
      anything which isnt allready in CiVIII in your ideas wont be in it unless small change now until civ4.
      now i'm suddenly chieftan?
      i was a settler and i know i've advanced a "rank" but that was very quick. anyone know how you find out about this suff and what posts you need to advance ranks?
      Just my 2p.
      Which is more than a 2 cents, about one cent more.
      Which shows you learn something every day.
      formerlyanon@hotmail.com

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      • #4
        Originally posted by tishco
        i was a settler and i know i've advanced a "rank" but that was very quick. anyone know how you find out about this suff and what posts you need to advance ranks?
        It's all in the FAQ.

        What's these titles under each poster's login? And why some posters have special status?
        Each poster has a status shown under his username. That is depended by his post count, like this:
        Settler 1-30
        Chieftain 31-100
        Warlord 101-300
        Prince 301-1000
        King 1001-3000
        Emperor 3001-10000
        Deity 10001+
        Note: this system is not intended to rank people in any way. It is only meant to give a "civish" modd on the forums. A few, specific, special posters have their own status so that they are easily recognized. For example Brian Reynolds has a "Big Huge Games President" status.

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        • #5
          The manner in which air units will be handled in CIV3 is going to be a huge difference than what we've previously seen in other turn-based games, and I believe that it will be one of the features that will be widely acclaimed by CIV fans.

          The lessening of micromanagement alone is huge, but also the realism that it will add is an added bonus.

          I would like to know, however, will we actually see the Air Units come out of their bases or cities to strike the target? I hope so!
          Of the Holy Roman Empire, this was once said:
          "It is neither holy or roman, nor is it an empire."

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          • #6
            tishco: go read the faq, especially part XIX which addresses spamming
            Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

            https://youtu.be/HLNhPMQnWu4

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            • #7
              another time warp?
              Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

              https://youtu.be/HLNhPMQnWu4

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              • #8
                Air movement as planned is a great idea.

                Although, the original Panzer General game had "one-click" air movement for aircraft back in 1992

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                • #9
                  I wonder if air units power will change depending on how near to the target they are? Nearer = Higher attack and defense.

                  This is historically accurate and would make airbases and carriers much more useful.

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                  • #10
                    thanx 4 the info

                    [test]

                    Just my 2p.
                    Which is more than a 2 cents, about one cent more.
                    Which shows you learn something every day.
                    formerlyanon@hotmail.com

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