Instead of just moving air units like regular units, air units would have a range. Then the player could select targets to hit, or they could be put on standby so they would scrambled to attack other air units once they were detected. Also, there could be certain units/improvements (flak towers, SAM sites) with active air defense, similar to CTP where if an air unit is in range it opens fire.
Other types of units such as spy planes could be ordered to conduct routine flight plans so that you would have accurate intelligence each turn.
Another idea is that cities could build their own fleets of air freight, which would allow a certain number of units/goods to be transported between airports each turn.
With this sort of automated air travel, I believe it would satisfy the realists as well as maintaining a level of fun, if not improving it. It would also make turns move quicker because the player would not have to handle each little movement. This would also add the element of surprise, and would allow for a "Pearl Harbor" if another Civ doesn't have its air units on "Scramble" mode.
The way this would work is that the player would click on an air unit and set an order (defend, escort, attack). If the player selects defend, the unit would sit and scramble if other air units in range were detected (If a rival civ selected to attack a target in range of your airfield, the fighters would scrambled and engage the enemy once they were detected). If the orders are escort, the fighters would fly with a bomber group or freight group and engage any enemies that threaten the escortee. If orders are attack, the units would attack a target. Another feature of the attack order is that you could have attack/engage, where air units would break off their target and engage any threatening aircraft. And also attack/retreat where units would break off an attack and retreat if enemy air units attacked.
Other types of units such as spy planes could be ordered to conduct routine flight plans so that you would have accurate intelligence each turn.
Another idea is that cities could build their own fleets of air freight, which would allow a certain number of units/goods to be transported between airports each turn.
With this sort of automated air travel, I believe it would satisfy the realists as well as maintaining a level of fun, if not improving it. It would also make turns move quicker because the player would not have to handle each little movement. This would also add the element of surprise, and would allow for a "Pearl Harbor" if another Civ doesn't have its air units on "Scramble" mode.
The way this would work is that the player would click on an air unit and set an order (defend, escort, attack). If the player selects defend, the unit would sit and scramble if other air units in range were detected (If a rival civ selected to attack a target in range of your airfield, the fighters would scrambled and engage the enemy once they were detected). If the orders are escort, the fighters would fly with a bomber group or freight group and engage any enemies that threaten the escortee. If orders are attack, the units would attack a target. Another feature of the attack order is that you could have attack/engage, where air units would break off their target and engage any threatening aircraft. And also attack/retreat where units would break off an attack and retreat if enemy air units attacked.
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