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A reason for advanced armour

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  • #16
    In most realistic wargames or equipment files, artillery should cause "suppression" (a units' fighting strength is diminished, morale is lowered, disruption occurs), rather than destroying a unit completely. Other units, such as armour and infantry can then swiftly move in and overrun the position by destroying the unit.

    Having artillery be the major offensive weapon is ahistorical in reality and it is not found in the better wargames.

    Armour and airpower are still the main powers on the battlefield. . .

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    • #17
      artillery should cause "suppression" (a units' fighting strength is diminished, morale is lowered, disruption occurs), rather than destroying a unit completely.
      this is already taken into account-in civ3, artillery does damage, not death

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      • #18
        The howitzer from civ2 was way too strong. It should have the following changes.

        -remove ignore city walls flag
        -change movement to 1

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        • #19
          it's already being said by Firaxis that howitzer like units will not act as direct-attack units. Instead they'll be artillery units, like in SMAC. The only question now is whether the advanced armor units take the place of over-strengthened attack unit

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          • #20
            Creating a "big defense" unit in the first place is a bad idea. Strategy should and does depend on mobility and the ability to respond to attacks. In all strategy games worthy of the title, you can't win or even save yourself will a so-called static defense. You need to have an attack force of your own, even if it is only used defensively, to fight off invading troops. Any player can sit on their big fat *** and pump out units all day, and Civ3 should not reward players for doing this by giving them an ultimate defense unit. A good player uses real tactics, not just constant fortification in one spot.
            Lime roots and treachery!
            "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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            • #21
              Hypothetical PBEM scenario

              Cyclotron I totally disagree.......


              Say you have just been attacked bye a larger human controlled state. Your borders are collapsing, small towns are being overrun.. Trade routes being pirated. Strategic Resouces lost... Most of your modern army and Tank forces were defeated. Its time to mobilize the 'cheap defender tactic'. And start building tons of Cheap Marines/cheap defenders to protect your core cities.

              what the hell is wrong with this? It is most likely a scenario I will one day have to deal with, whil playing PBEM in the future

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              • #22
                Marines

                This concept applies not only to armor but to marines as well .IMHO , marines should have better abilites in civ 3 . Today , marines are not used exclusively ofr amphibious attack & defense . they are also an important part of almost all military campaigns , even non-sea ones . The cities in Afghanistan are land-locked , but the U.S. is still using marines . They are not used only for naval assualt, but are also an elite branch of the army . They should , i think , have better ADM ratings & higher ZOC's .

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                • #23
                  Originally posted by faded glory
                  Say you have just been attacked bye a larger human controlled state. Your borders are collapsing, small towns are being overrun.. Trade routes being pirated. Strategic Resouces lost...
                  Without going any further, I would say you would deserve to die and realistically you probably would be conquered. Give me one good reason why Firaxis should throw in a cheap lifeline just so players can save themselves when they are losing.

                  Most of your modern army and Tank forces were defeated. Its time to mobilize the 'cheap defender tactic'. And start building tons of Cheap Marines/cheap defenders to protect your core cities.
                  BS. If you think for one moment that only losing players would utilize this cheap defender tactic, you are dead wrong. Every player would always stock up his cities with such a unit, and you would see only static defense. That's right! Why maneuver to defeat the enemy when you can sit there doing nothing and still win the war? Do you remember the Maginot Line in WW2? Anybody who sits and builds up, counting on static, unpenetrable defense like the French did will be crushed.

                  what the hell is wrong with this? It is most likely a scenario I will one day have to deal with, whil playing PBEM in the future
                  Be my guest. But I don't want a cheap "save your ass" unit in Civ3. I want strategy.
                  Lime roots and treachery!
                  "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                  • #24
                    Historical "Cheap save your ass units"

                    Russian Conscripts in WW2
                    Iranian human Waves during the Iran Iraq war
                    Vulkstorm


                    I could go on. But I understand what you are saying...But at the same time, I believe the cheap defender is neccessary to stiffle over-aggressive neighbors. The CTP equivlant in the machine Gunner. Even tho they are cheap, easy to build. I only have 1 or 2 in each of my citys.Not enough to significantly stop an invading human player. Civ3 players wont be able to churn out that many of these guys as you think.

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                    • #25
                      Originally posted by cyclotron7


                      BS. If you think for one moment that only losing players would utilize this cheap defender tactic, you are dead wrong. Every player would always stock up his cities with such a unit, and you would see only static defense. That's right! Why maneuver to defeat the enemy when you can sit there doing nothing and still win the war? Do you remember the Maginot Line in WW2? Anybody who sits and builds up, counting on static, unpenetrable defense like the French did will be crushed.



                      Be my guest. But I don't want a cheap "save your ass" unit in Civ3. I want strategy.

                      The new trade and resource model should not allow this anyway. You cannot sit still otherwise the enemy will occupy roads cutting trade and occupy resource squares, denying you that resource. So I think alot of people will have to adapt to survive in Civ 3
                      "I know not with what weapons WWIII will be fought with, but WWIV will be fought with sticks & stones". Albert Einstein
                      "To Alcohol, the cause of and solution to all life's problems"- Homer Simpson

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                      • #26
                        Civ3 combat is the same as CTP. Once your main armys have been defeated, its all down hill from there. The lack of 'suicidal cheap units' is why I have lost a pbem. Machine gunners are good, only 800 production to build. Marines are ok, 1200. Musketeers-600. Once your main tank armys and border units are overwhelmed its impossible to replace them quickly. Thus is why civ 3 needs a cheap defender to slow down an invading force.

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                        • #27
                          faded glory

                          remember there is also a war/peace economy settings available in civ3 once you have discovered Nationalism, one rumor is that units cost half as much to build (or half as much to support, or both) when you are in a war economy so this could help

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                          • #28
                            Originally posted by faded glory
                            Historical "Cheap save your ass units"

                            Russian Conscripts in WW2
                            Iranian human Waves during the Iran Iraq war
                            Vulkstorm

                            I could go on. But I understand what you are saying...But at the same time, I believe the cheap defender is neccessary to stiffle over-aggressive neighbors. The CTP equivlant in the machine Gunner. Even tho they are cheap, easy to build. I only have 1 or 2 in each of my citys.Not enough to significantly stop an invading human player. Civ3 players wont be able to churn out that many of these guys as you think.
                            faded glory, I think you miss the point of this topic. The author wanted an expensive, very strong defense unit to counteract howitzers. You seem to be arguing for weak, cheap, cannon fodder. I agree that a good cheap unit would be a good addition, but all my arguments thus far have been on the original topic of this post, a strong and expensive defensive unit. Perhaps that is the source of some disagreement?

                            Bigspear: An excellent point, but fortresses can easily be built in this same circumstance. You are correct however that mobility may be a bit more vital than in Civ2, which is a great thing.
                            Lime roots and treachery!
                            "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                            • #29
                              Originally posted by faded glory
                              I could go on. But I understand what you are saying...But at the same time, I believe the cheap defender is neccessary to stiffle over-aggressive neighbors. The CTP equivlant in the machine Gunner. Even tho they are cheap, easy to build. I only have 1 or 2 in each of my citys.Not enough to significantly stop an invading human player. Civ3 players wont be able to churn out that many of these guys as you think.
                              Maybe if we restrict it to the AI. to make the game more challenging. But humans should not get to use it. The game is already to tilted to the defense anyway. Only a wuss would want this, Saddam...

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                              • #30
                                Originally posted by faded glory
                                Civ3 combat is the same as CTP. Once your main armys have been defeated, its all down hill from there. The lack of 'suicidal cheap units' is why I have lost a pbem. Machine gunners are good, only 800 production to build. Marines are ok, 1200. Musketeers-600. Once your main tank armys and border units are overwhelmed its impossible to replace them quickly. Thus is why civ 3 needs a cheap defender to slow down an invading force.
                                Actually you lost the PBEM because the other player beat you. Deal with it. And quit being such a wussy. "Waah waah! I lost because there was no cheap defender unit!"

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