Hey,
The main reason I metioned GGS, Dan, is not because of the great book, but refering to the game I and some others are developing. We often have to make the choise between realism and gameplay. They don't ALWAYS count each other out, but they (too) often do. It's not a matter of good/bad desicions, but a matter what you are designing for.
GGS is a GREAT book though, I agree.
If anyone get's curious about our game, see our forum on Apolyton.
Greetz,
Elmo
The main reason I metioned GGS, Dan, is not because of the great book, but refering to the game I and some others are developing. We often have to make the choise between realism and gameplay. They don't ALWAYS count each other out, but they (too) often do. It's not a matter of good/bad desicions, but a matter what you are designing for.
GGS is a GREAT book though, I agree.
If anyone get's curious about our game, see our forum on Apolyton.
Greetz,
Elmo
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