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c185# MOO3 AND CIV3, SUPPLIES AND TACTICS

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  • c185# MOO3 AND CIV3, SUPPLIES AND TACTICS

    185# MOO3 AND CIV3, SUPPLIES AND TACTICS
    Two articles: a comparison of moo3 and civ3, and an idea on unit supplies
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    I can't access the page... Is it anything wrong with the link, or is it my computer?!
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #3
      try now
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #4
        Now it works!!!

        About the article: it was interesting to read, but since I'm an optimist, I'm not fully agreeing. I have trust in Civ3 and Firaxis, maybe that is wrong, but I don't think so...

        Anyway: I'm tired, here the clock is over midnight , and I don't think I can write anything more that is constructive...
        I will just say that I hope I wasn't too negative to the column, I try to tolerate peoples thoughts to a certain degree!
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

        Comment


        • #5
          I disagree with the column as well. From what I've seen, MOO3 seems like a much more complicated game than Civ3. Accessibility is one of the main keys of any game. If you can't work with the interface, you can easily lose interest in any game. Look at Civ 1: they didn't an in-game load menu. This was to discourage people from reloading any time something bad happened. But it was also inconvenient to load a game from inside the game.

          Similarly, if a game is complicated, it will be less accessible. Have you looked at the MOO3 site? There's about 20 different options for each of religion, politics, etc etc. That's a sharp learning curve to master. Now look at Civ3. A clean and similar interface to what we've seen in Civ2.

          I hope MOO3 is fun. It seems like it's trying to do too much. Civ3, on the other hand, is looking to keep what's worked as well as adding some intruiging new game concepts.
          ----
          "I never let my schooling get in the way of my education" -Mark Twain

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          • #6
            Comrade:

            CIV3 will either fail ignominiously, or half-succeed boringly. Even in the best case, I am afraid it is going to make me yawn.
            I think somebody stole my computer and wrote an article! This is EXACTLY how I feel, and I think you put it quite perfectly.

            About the author: When I started to play strategy games, designer creativity was limited by computer power; now, computer power is limited by designer creativity
            I also really like that point. There is almost no limit to what can be creatively done...making a marginal release these days look all the more suspect.

            Paul:

            I go back and forth in my mind on that issue. In Age of Kings, for example, we ran though many ideas about supply lines and maximum range, etc. But in the end, people just generally wanted to build stuff and move it.

            Correct me if I'm wrong, but doesn't the new resource model require at least that you have supplies on-hand to build various units? I also read that perhaps if roads to the capitol are cut, you lose access to the resources?

            Anyway, I like your suggestions, though. I think they could work in a TBS like Civ and would add an interesting (if sometimes frustrating) element to a tired formula.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

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            • #7
              he's right, civ3.com needs way more info but i think culture is a fine improvement.

              and yes, paul, you are taking it too seriously
              Prince of...... the Civ Mac Forum

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              • #8
                It's a shame when I first started visiting this site back in January I thought Yin26 was the MVP(Most Valuable Person) of this board. I really like his hard nose approach and thought he really cared about making Civ3 a better game.

                Yin has completely changed. I think he has reach such a point that he gets such a erotic high out of griping and complaining that he no longer really cares about the quality of Civ3. I find it sad and disturbing that Yin has reached this point.

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                • #9
                  LOL! You just won my "Most Meaningless Post of the Day Award"!
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

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                  • #10
                    Whats wrong with an erotic high? If child molestors got an erotic high from complaining about civ 3, our kids would focus on getting better grades in math, and the world would be a slightly happier, more efficient place.
                    Retired, and it feels so good!

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                    • #11
                      Ummm, thanks, Isaac. I think.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #12
                        I'm always looking out for you, yin. even if i never agree with a single thing you say
                        Retired, and it feels so good!

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                        • #13
                          Why did we post two articles in one column...when we are running out of columns? Mark get Dan under control!!

                          smileys included so Dan doesn't get all upset...although he should be able to figure out that this is a joke without smileys...and as such calls for a counter-retort, not hurt exasperation.

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                          • #14
                            hey gp, instead of making silly jokes how about writing something?
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #15
                              Yin has completely changed. I think he has reach such a point that he gets such a erotic high out of griping and complaining that he no longer really cares about the quality of Civ3
                              Whats wrong with an erotic high? If child molestors got an erotic high from complaining about civ 3, our kids would focus on getting better grades in math, and the world would be a slightly happier, more efficient place.


                              that really made me laugh guys! that is sooooo funny! could you too collaborate on an article about this subject? i think it'd be funny enough to give me a hernia

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