It should be set up on servers. Server kits should be distributed freely so that fans can run their own. Servers should be highly configurable.
Games would run with all human or mixed human and AI. If a human drops an available human steps in. If not, the AI takes control until another human steps in. Games run 24/7 until completion.
When a gamer logs onto a server they must choose one of the available civs. They are limited to playing that civ until the game is complete.
Permissions should be applied to each person who signs up on the server.
The first player to sign up for a civ on the server has proprietary rights. Think of him as the game owner.
The second level of rights would be team rights.
The third level is guest.
It would work like this. From the begining the owner plays till he wants to quit. As owner he can designate anyone with an account on the server as a team member. When he logs off team members get priority over guests in determining who gets to control the civ.
This would immediately create civ clans and take Civ3 multiplayer to the highest level of multiplayer on the net today.
Of course for those of you who do not like clans Firaxis should make arrangements for guest only servers.
Other details.....
In order to ensure that the servers are populated with sufficient people the servers should be chat enabled. Simultanous movement is a must.
Gamers not playing should have access to a version of the map that is limited to all terrain visible by two or more civs. The current players would not see this, their view would be per normal. This immediately creates a news network/spy network element that would be fun.
"hey look out Romans the Greeks are overruning the Zulus to your south, you better move some troops down there"
"thats a lie, don't believe that troll!"
"i am not a troll"
"are to"
"are not"
Another option would be "handoff mode". The current Civ player would be enabled to choose his sucessor from those logged on (this would be server configurable not mandatory). That successor would be able to see the same view as is available to the current player. That would make the handoff smooth.
Ownership rights should be transferable as well.
Okay folks, tell me what is wrong with this concept. I think this is pretty good.
Games would run with all human or mixed human and AI. If a human drops an available human steps in. If not, the AI takes control until another human steps in. Games run 24/7 until completion.
When a gamer logs onto a server they must choose one of the available civs. They are limited to playing that civ until the game is complete.
Permissions should be applied to each person who signs up on the server.
The first player to sign up for a civ on the server has proprietary rights. Think of him as the game owner.
The second level of rights would be team rights.
The third level is guest.
It would work like this. From the begining the owner plays till he wants to quit. As owner he can designate anyone with an account on the server as a team member. When he logs off team members get priority over guests in determining who gets to control the civ.
This would immediately create civ clans and take Civ3 multiplayer to the highest level of multiplayer on the net today.
Of course for those of you who do not like clans Firaxis should make arrangements for guest only servers.
Other details.....
In order to ensure that the servers are populated with sufficient people the servers should be chat enabled. Simultanous movement is a must.
Gamers not playing should have access to a version of the map that is limited to all terrain visible by two or more civs. The current players would not see this, their view would be per normal. This immediately creates a news network/spy network element that would be fun.
"hey look out Romans the Greeks are overruning the Zulus to your south, you better move some troops down there"
"thats a lie, don't believe that troll!"
"i am not a troll"
"are to"
"are not"
Another option would be "handoff mode". The current Civ player would be enabled to choose his sucessor from those logged on (this would be server configurable not mandatory). That successor would be able to see the same view as is available to the current player. That would make the handoff smooth.
Ownership rights should be transferable as well.
Okay folks, tell me what is wrong with this concept. I think this is pretty good.
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