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The way Multiplayer Civ should be done

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  • The way Multiplayer Civ should be done

    It should be set up on servers. Server kits should be distributed freely so that fans can run their own. Servers should be highly configurable.

    Games would run with all human or mixed human and AI. If a human drops an available human steps in. If not, the AI takes control until another human steps in. Games run 24/7 until completion.

    When a gamer logs onto a server they must choose one of the available civs. They are limited to playing that civ until the game is complete.

    Permissions should be applied to each person who signs up on the server.

    The first player to sign up for a civ on the server has proprietary rights. Think of him as the game owner.

    The second level of rights would be team rights.

    The third level is guest.

    It would work like this. From the begining the owner plays till he wants to quit. As owner he can designate anyone with an account on the server as a team member. When he logs off team members get priority over guests in determining who gets to control the civ.

    This would immediately create civ clans and take Civ3 multiplayer to the highest level of multiplayer on the net today.

    Of course for those of you who do not like clans Firaxis should make arrangements for guest only servers.

    Other details.....

    In order to ensure that the servers are populated with sufficient people the servers should be chat enabled. Simultanous movement is a must.

    Gamers not playing should have access to a version of the map that is limited to all terrain visible by two or more civs. The current players would not see this, their view would be per normal. This immediately creates a news network/spy network element that would be fun.

    "hey look out Romans the Greeks are overruning the Zulus to your south, you better move some troops down there"

    "thats a lie, don't believe that troll!"

    "i am not a troll"

    "are to"

    "are not"

    Another option would be "handoff mode". The current Civ player would be enabled to choose his sucessor from those logged on (this would be server configurable not mandatory). That successor would be able to see the same view as is available to the current player. That would make the handoff smooth.

    Ownership rights should be transferable as well.

    Okay folks, tell me what is wrong with this concept. I think this is pretty good.

  • #2
    God, I hate clans. I hate clan recruitment, I hate crappy clans that talk big, and I hate how when I play CS and backstab people, their clans get all huffy.

    One of the most fun things about playing multiplayer is backstabbing. Clans take a lot of the fun out of that. Unless people want to start a backstabbing clan.

    It'd be great, we could roll en masse into games and pester the other players with inane chatter and obnoxious demands ("Give me your capital city and 17 gold, or else I'll make peace with you!")

    We could do nothing but build crappy units and pillage the other guy's terrain improvements. We could specialize in anti-non-combat-unit warfare. We could convince the other people to go to war with our clanmates, and ask them for technology to help out their "allies" while we funnel the tech into our clanmates.

    Or on the other hand we could just forget about the whole thing.
    John Brown did nothing wrong.

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    • #3
      all you need is TCP/IP and PBEM.

      A Battlenet style server system might work, but i don't want to puch my luck.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        Yeah, clans can get on your nerves. But many civ players are mature folks and there would be a lot of cool groups.

        And please note that I mentioned distributed server kits that could be configured and policed, guest only servers. There would be room for clan types and non clan types in a civ universe like this.

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        • #5
          lol @ "civ universe"
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            Of course this TCP/IP and PBEM would be included. This is something extra that would justify the price of a multiplayer edition.

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            • #7
              some of us are hoping for a FREE multiplayer patch, thank you.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                Some of you are hoping for multiplayer on intial release, thank you. Good luck.

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                • #9
                  Why, is there any indication to the contrary?
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #10
                    My, my, what a change...

                    jimmytrick wants a Civ3 Dynaverse?
                    ACOL owner/administrator

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