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Civilization III preview in Finnish gaming magazine

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  • #16
    Also, i think we can agree that the histiographic victory is one that can only be reached with no one winning by any other means by a certain date.
    http://monkspider.blogspot.com/

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    • #17
      I love these! Especially some addressing of slavery!

      Of course, ancients would capture a whole city, and enslave most of the population, and build wonders with them. It appears you could do this in Civ3, but it would take centuries.

      But you can workers and settlers, tell them to , although neighbouring civs may about your human rights violations.

      AI doesn't cheat except in Deity?


      - You will see mountain squares from longer distances than other squares. Also, the LOS of an unit located on a mountain square is better than usual.
      This is the only one I think is kind of hokey. I mean, can you really "see" 400 miles, normally, so 600 miles when you're on a mountain? More likely a unit in mountainous terrain will be harder to detect, and have less of an idea of what units are nearby.

      Thanks Patriq for the info! Far more than tidbits!
      Best MMORPG on the net: www.cyberdunk.com?ref=310845

      An eye for an eye leaves the whole world blind. -Gandhi

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      • #18
        Originally posted by monkspider
        Also, i think we can agree that the histiographic victory is one that can only be reached with no one winning by any other means by a certain date.
        So could it just be the good old powergraph?

        But it said «impact on the world» whereas the powergraph was the cumulative poewr and achievements of your civ ALONE (albeit in relation with other civs).

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        • #19
          If the AI really doesn't cheat then is there no longer an excuse to explain why you lost at emperor difficulty I love that

          I think that historical importance will indeed only happen when no other means of winning is achieved(so if you turn all ways of wining of will a game always end like that) maybe it is the civ with the highest civ score that wins.

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          • #20
            No cheating AI until Deity...
            ...handeling information...
            ...reading again...
            ...text has not changed...
            ...write reply..


            They must have improved the AI very mush to do that, or they have lowered the hardness of the levels (I hope not).
            Creator of the Civ3MultiTool

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            • #21
              Originally posted by Patriqvium
              Also included in the preview was this shot of the game's European DVD case cover art:

              DVD case? What about the big chunky manual I expected?
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #22
                My question is why they're not putting all this info on the Civ 3 website - throw us a bone, Firaxis!

                Great ideas about slavery, and seeing mountains from further in the distance. Great that there's a longer line of site when on top of a mountain. I wonder if we'll be able to build listening posts or watch towers on mountains to detect enemies from further off...

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                • #23
                  Originally posted by lockstep


                  DVD case? What about the big chunky manual I expected?
                  Well, at least it lives up in our dream. I'll have to mis-use my school's large capacity laser printers to chunk out those goddamned .pdf:s...
                  Wiio's First Law: Communication usually fails, except by accident.

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                  • #24
                    I'm a bit perplexed though, isn't this the first we have heard of an institution of slavery existing in the game? Do we know anything else about it, or how it will work?
                    http://monkspider.blogspot.com/

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                    • #25
                      Originally posted by Patriqvium
                      - There is a "histographic" way of victory - the civilization with most impact to world history wins in the endgame.
                      What happens if you "accidently" fulfils a victory-condition that you have choosen possible, but dont want? I hope one can choose: "No thanks, I know that I have choosen this one as an possible victory-condition, but now I rather take my chances with this yet unfilled victory-condition instead".

                      Originally posted by Lockstep
                      DVD case? What about the big chunky manual I expected?
                      Maybe above is twice as thick as standard-size? Probably not. Oh well - I guess we have to wait for that collectors edition. But will the same thin DVD-case game-manual be added?
                      Last edited by Ralf; September 6, 2001, 15:05.

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                      • #26
                        Originally posted by monkspider
                        I'm a bit perplexed though, isn't this the first we have heard of an institution of slavery existing in the game? Do we know anything else about it, or how it will work?
                        This is exactly what I am wondering about too, monkspider.

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                        • #27
                          Originally posted by monkspider
                          I'm a bit perplexed though, isn't this the first we have heard of an institution of slavery existing in the game? Do we know anything else about it, or how it will work?
                          I think that the idea of capturing settlers and workers and using them as "free" work force was mentioned earlier... but I don't have the slightest idea where that happened. (btw, Mad Viking, thanks for your hilarious explanation )
                          Wiio's First Law: Communication usually fails, except by accident.

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                          • #28
                            Maybe the difference is that now your CIV Score is not based mostly on the current conditions, but instead on some kind of average over time. In CIV II you could bump up your happiness for the last turns and improve your score.

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                            • #29
                              Hmmm, if you assume that the AI is generally stupid, why would anyone not play at the deity level since it doesn't 'cheat' at the emperor level or lower. In Civ2, it has to 'cheat' on all levels in order to provide some sort of challenge. Without 'cheating', the AI cannot be that good, esp since they appeared to hire just as many artists as programmers.

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                              • #30
                                Regarding the AI having no cheats except on Diety. I remember when I first got Civ2, I saw an interview with Sid Meier where he proudly proclaimed that the AI didn't cheat at all, except when it came to Trireme movement. I remember it well, because of many times in later years I would curse their cheating ways and think about the sheer chutspah of making that statement. So beware of the hype on that point, the track record from the man himself isn't good.

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