Announcement

Collapse
No announcement yet.

Civilization III preview in Finnish gaming magazine

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Civilization III preview in Finnish gaming magazine

    The Finnish gaming magazine "Pelit" (Finnish for "games") had a three-page Civ III preview in their September edition. Here are some nice tidbits o' information from the preview (based on the reporters' test game):

    - A people with lower Culture value is more easily oppressable in diplomacy.

    - Citizens of Republics and Democracies do not like the slaving of Workers and Settlers.

    - One resource square is enough for your whole empire, as long as the road network from the square to your capitol is intact.

    - There is a "histographic" way of victory - the civilization with most impact to world history wins in the endgame.

    - The fate of multiplayer is still unknown, and it is highly possible that multiplayer gaming is added via a patch or add-on disk.

    - The computer does not cheat, except when playing on the "Deity" difficulty level.
    Wiio's First Law: Communication usually fails, except by accident.

  • #2
    wow
    history impact win? so that you cannot sit back and be a sissy the whole game throughout?
    sounds hmmmm....interesting....

    Comment


    • #3
      The computer doews not cheat whooooo.. that is a major improvement.. what is the diffenece in difficulty levels? making the AI to have different strategies? ... surely interesting

      no multiplayer at the beginning... I guess many will be disappointed. but better no than a CTP 2 one.
      Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
      GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

      Comment


      • #4
        The fate of multiplayer is still unknown, and it is highly possible that multiplayer gaming is added via a patch or add-on disk.
        But I bet the box has already been printed: "World's most amazing MP experience out of the box!"

        Deja-vu?
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • #5
          Also included in the preview was this shot of the game's European DVD case cover art:



          Edit: Image uploaded to my home page instead of attaching
          Wiio's First Law: Communication usually fails, except by accident.

          Comment


          • #6
            Originally posted by yin26
            But I bet the box has already been printed: "World's most amazing MP experience out of the box!"
            Deja-vu?
            really out of the box

            Seriously, I think is a bit early to assume MP is delayed: you can fit it into CD until last minute before Going Gold.
            I can't see how a magazine can know that, if not for Firaxis officially announcing main trouble on MP
            Yin, did you take a vacation in Finland, recently?

            "History impact" victory doesn't appear on Setup Screen as Firaxis showed early. My bet: it is the very same of Culture victory, under another name.
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
            - Admiral Naismith

            Comment


            • #7
              That cover art is totally different to the cover art I have seen before.

              But this also seems to suggest that slavery is a concept in Civ3...interesting...
              Speaking of Erith:

              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

              Comment


              • #8
                Re: Civilization III preview in Finnish gaming magazine

                Originally posted by Patriqvium
                - Citizens of Republics and Democracies do not like the slaving of Workers and Settlers.
                Quite interesting. So, if i change to demcrocay while commanding a bunch of foreign workers, my native citizens will become unhappy, too?

                - The fate of multiplayer is still unknown, and it is highly possible that multiplayer gaming is added via a patch or add-on disk.
                To cite civ3.com: 'It has always been challenging to make multiplayer really fun in turn-based games and we're looking at new ways of approaching that.'

                How about out-of-the-box multiplayer support? Wouldn´t that be a new way?

                - The computer does not cheat, except when playing on the "Deity" difficulty level.
                Or at least the reporter didn´t notice it.
                "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                Comment


                • #9
                  ProvostH, lockstep: As someone once pointed out, slavery can be performed by capturing foreign workers and settlers with your military units. The interesting thing about it is that other civs will react to slavery according to their government type: A Despotism could not be less interested about it, while a Democracy may cancel your nice profitable trade deal.

                  Some other eavesdrops:

                  - Great Leaders may be used to hurry a city's construction project - very nice when you're building a wonder

                  - Captured cities will be negative to the conqueror until a peace treaty is signed - after that their loyalty will increase, but almost never to the level of a single-nationality city.

                  - You may perform small-scale ethnic cleansing by choosing which population unit is used when building Settlers of Workers.
                  Wiio's First Law: Communication usually fails, except by accident.

                  Comment


                  • #10
                    Patriqvium, you don´t withhold any tidbits anymore, do you?
                    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                    Comment


                    • #11
                      Originally posted by Patriqvium
                      Some other eavesdrops:

                      - Great Leaders may be used to hurry a city's construction project - very nice when you're building a wonder

                      - Captured cities will be negative to the conqueror until a peace treaty is signed - after that their loyalty will increase, but almost never to the level of a single-nationality city.

                      - You may perform small-scale ethnic cleansing by choosing which population unit is used when building Settlers of Workers.
                      If confirmed, some of these news make me feel the game less "conservative", hence more interesting to me

                      Come on Firaxis, give yourself a favour: make a (limited) build of Civ III the week before the game launch, put it in download area and let us applaude your efforts.

                      Don't call it a demo, by no means: call it an AS IS build
                      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                      - Admiral Naismith

                      Comment


                      • #12
                        Well, I just finished reading the preview for the second time. Here's everything I got out from it:

                        - You will see mountain squares from longer distances than other squares. Also, the LOS of an unit located on a mountain square is better than usual.

                        - Computer players seem to have better reasons for starting wars. "Plain insanity" and "we don't simply like you" do not belong to the category "good reasons".
                        Wiio's First Law: Communication usually fails, except by accident.

                        Comment


                        • #13
                          Re: Civilization III preview in Finnish gaming magazine

                          Originally posted by Patriqvium

                          - A people with lower Culture value is more easily oppressable in diplomacy.


                          - Citizens of Republics and Democracies do not like the slaving of Workers and Settlers.
                          What do they mean by "slaving"? DO they mean bribing? Or will we be able to «capture» units we beat in battle just like in colonization? Update me please

                          - One resource square is enough for your whole empire, as long as the road network from the square to your capitol is intact.
                          Talking about GUARDING your resources then Mayhem

                          - There is a "histographic" way of victory - the civilization with most impact to world history wins in the endgame.
                          Since we don;t know how «impact» is being calculated

                          - The fate of multiplayer is still unknown, and it is highly possible that multiplayer gaming is added via a patch or add-on disk.
                          Looks to me like they run out of time.

                          - The computer does not cheat, except when playing on the "Deity" difficulty level.
                          The moment the AI doesn;t cheat is the moment the Pope will become protestant

                          Comment


                          • #14
                            So when they plain don't likeme, they'll come UP with a "better" reason...

                            WOW! Excellent new info here! From nationality of populations to slavery to a better AI... I didn't any more excitement while I await this game!

                            Comment


                            • #15
                              Surely "slaving" is a mistranslation of some sort, or else we are looking at the existence of a slavery system of some sort in Civ 3!
                              http://monkspider.blogspot.com/

                              Comment

                              Working...
                              X