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Wonders of the World now require RESOURCES TO BUILD!!

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  • #16
    Pembleton:



    Search the Civ II Strategy Forum for threads pertaining to OCC.
    Last edited by Vlad Antlerkov; September 6, 2001, 15:47.
    oh god how did this get here I am not good with livejournal

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    • #17
      Originally posted by monkspider
      "...the 30 resources with whom you can build the old or the new wonders used in Civ III. "
      I believe this is an misunderstanding. If wonders requires recources, then why not city-improvements as well? With wonders & city-improvements you only need the knowledge; the workforce and common building-material (= shields), 98% of the time. Why messing it up with an enforced need of resources? What should "Hanging Gardens" need, for example? Green plants?

      Unless officially confirmed, I dont believe it. From what we know, that german commentator could simply have taken for granted that everything need recources - not just combat-units.

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      • #18
        OCC should be called OCE or OCL for one city exploit or one city loophole as it uses "tricks". It seems that a simple patch could prevent such things as the incremental rush-buying or WLTC day. The increase of one pop for WLTC is too much and there should be a different bonus.

        Anyway, I guess some people get a kick out of doing this but it doesn't seem very fun to me. I play Civ to create a civ, not just one city.

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        • #19
          Resources sound better with each new bit of news. I just hope the AI knows to use them.

          And if the AI has been improved to the point that it doesn't need to cheat anymore... Shall I subject it to the Turing Test?
          Not a bad idea. Way to do this would be with a multiplayer game that includes human and AI players. Human players only use set responses (no in game chat). See if human players can guess which civs were human controlled and which were AI controlled. Might assign this sort of project to my class next semester if the AI impresses me. Think Firaxis will give me a desk copy?

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          • #20
            Originally posted by Zanzin
            This is definately a good thing - makes the wonders race all that more interesting, and not so *easy*
            In civ-3 you cannot prepare one and the same wonder in several of your own cities anymore. A common Civ-2/SMAC cheat, that made it very easy to prepare shield-material - then change wonder-priority as soon as the new wonder-allowing tech was explored.

            I think above alone makes the wonder-race more interesting.

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            • #21
              Originally posted by Ralf
              I believe this is an misunderstanding. If wonders requires recources, then why not city-improvements as well?
              To quote Soren Johnson, Firaxis (http://www.civ3.com/devupdate_resources.cfm): 'Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.'
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #22
                Originally posted by lockstep
                To quote Soren Johnson, Firaxis (http://www.civ3.com/devupdate_resources.cfm): 'Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.'
                Holy ****! Thats an old quote and I completely missed it. Well, well, well...
                Last edited by Ralf; September 6, 2001, 17:03.

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                • #23
                  This new info has been nothing but great to the game.
                  Now you strategically have to promote a civilized coexistance with other civs so you can trade and get resources to build units, buildings and Wonders (although I assume basic buildings such as temples, marketplaces or libraries can be built with fairly accessible resources). It's funnier to play this way, and far more realistic. Great job, Firaxis. Now how about renaming the "Rider"? You've accepted fan ideias before (advanced airstrikes targeting specific enemy buildings ), so how about it?. I believe the unit is historically fairly well chosen, it's exciting, reminiscent of the notorious Mongol hordes, now just make it sound chinese!

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                  • #24
                    Originally posted by Pembleton
                    OCC should be called OCE or OCL for one city exploit or one city loophole as it uses "tricks". It seems that a simple patch could prevent such things as the incremental rush-buying or WLTC day. The increase of one pop for WLTC is too much and there should be a different bonus.
                    How in the world is just building one city exploiting a loophole?
                    Rethink Refuse Reduce Reuse

                    Do It Ourselves

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                    • #25
                      . If wonders requires recources, then why not city-improvements as well?
                      Even though, this is a bit too late I'll say it anyways. When the new civ3 site opened I started a thread based on that single quote proving the requirement of resources for city improvements. I thought I would say that.

                      It's nice to see that wonders also require resources for building.
                      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                      • #26
                        Civ1:
                        Civ2:
                        Civ3:

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                        • #27
                          It came up in a recent thread that the 'Ironworks' wonder needs coal & iron (too lazy to find it) and it makes sense that an oil refinery needs oil (hang on CTP improvement?).
                          "Don't know exactly where I am"

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                          • #28
                            posted by monkspider
                            Good news Ranger, the AI doesn't cheat at all, save Deity level.
                            Check the Finnish article thread for more info.
                            Could you provide a quote from or link to that article? No AI cheating on low levels? What distinguishes the levels? At least Deity provides some hope for single player challenge.



                            Pembleton,

                            OCC might seem rote and cheating, but many people get a big kick (and challenge!) out of it. Depending on your outlook, OCC might use some cheats.

                            We Love Days - ouch! While blatantly intended by the designers (both in code and written word), I too think this is overpowered. It definitely gives the human an upper hand over the AI since the AI doesn't exploit it. I would say "We Love" is the problem here more than OCC being a cheat. Many non-OCCers use "We Love" for instant republic civ growth.

                            The other big "exploitation" that OCC uses is that the AI just can't figure out who's about to win. Since the OCC civ always seems so tiny and harmless, the AI forks over tribute and generally doesn't attack until late in the game. The AI has no clue that that little civ has a million dormant caravans and all the requisites for a spaceship. This lack of ability to assess progress to victory MUST be fixed in Civ3 given it's many new victory conditions. If a human is close to for example a cultural victory, the AI must be able to realize this and make a concerted effort to destroy that decadent civ.

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                            • #29
                              So you suppose this means I'm going to have to find some uranium for the Manhatten Project?
                              Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevada, defiant and enduring.

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                              • #30
                                Originally posted by Lonestar
                                So you suppose this means I'm going to have to find some uranium for the Manhatten Project?
                                Most likely: Yes. But there might be a bug, so that you need horses
                                Creator of the Civ3MultiTool

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