Father Beast
in civ3 the 2 pop isn't the only safeguard against ICS, i think that global support if implemented properly will be a huge setback for an ICS player, and by properly i mean i hope that the number of free unit is set or determined by population
ie like all players in despotism no matter how many cities they have or how many people they have will get X number of units free...that would combat ICS in my opinion
the question is will the 2 pop settler, global support, culture, and resources be enough to make ICS no better than other strategies, we know that ICS was practically unbeatable in civ2, will that continue in civ3?
metamorph claimed that ICS slows all players down the same amount, and this isn't true, if you have a perfectionist player who doesn't build a settler till his city hits a population of five and then makes sure that there is four spaces between all of his cities his game would be slowed somewhat in civ3, but not nearly as much as the ICS player in civ3, but although the ICS player gets slowed down more, is it enough? we know the perfectionist would be toast in civ2, but will he have a chance in civ3?
hopefully granaries will get an overhaul in civ3, so that they aren't as powerful as a granary was in civ2 and population booms must be taken out of civ3, additionally let us hope that there isn't a civ-wide granary minor wonder (or major). these things will slow down ICS, but the way growth occurs in civ3 still makes it advantageous to have several small cities, compared to one large city, in a two player non-combat spaceship race in a civ2 MP game where one player used ICS and the other tried a OCC it wouldn't even be close, the ICS player would just have too much population, and that is because of the stupid expanding foodbox...this is one of the greatest causes of ICS, and a fixed size foodbox (30 or 40 food seems about right) would cripple ICS, especially when coupled with 2 pop settler, but i have little hope of firaxis making the change
as long as five size one cities can all grow to size two for the same amount of food it takes a single size nine city to grow to size ten, then the growth model in civ will continue to be a cause of ICS, however one thing that would slow the ICS player down slightly is if a settler now eats 2 food under despotism, and monarchy, and then eats 4 food under a republic, communism, and a democracy, but we haven't heard anything on this yet
in civ3 the 2 pop isn't the only safeguard against ICS, i think that global support if implemented properly will be a huge setback for an ICS player, and by properly i mean i hope that the number of free unit is set or determined by population
ie like all players in despotism no matter how many cities they have or how many people they have will get X number of units free...that would combat ICS in my opinion
the question is will the 2 pop settler, global support, culture, and resources be enough to make ICS no better than other strategies, we know that ICS was practically unbeatable in civ2, will that continue in civ3?
metamorph claimed that ICS slows all players down the same amount, and this isn't true, if you have a perfectionist player who doesn't build a settler till his city hits a population of five and then makes sure that there is four spaces between all of his cities his game would be slowed somewhat in civ3, but not nearly as much as the ICS player in civ3, but although the ICS player gets slowed down more, is it enough? we know the perfectionist would be toast in civ2, but will he have a chance in civ3?
hopefully granaries will get an overhaul in civ3, so that they aren't as powerful as a granary was in civ2 and population booms must be taken out of civ3, additionally let us hope that there isn't a civ-wide granary minor wonder (or major). these things will slow down ICS, but the way growth occurs in civ3 still makes it advantageous to have several small cities, compared to one large city, in a two player non-combat spaceship race in a civ2 MP game where one player used ICS and the other tried a OCC it wouldn't even be close, the ICS player would just have too much population, and that is because of the stupid expanding foodbox...this is one of the greatest causes of ICS, and a fixed size foodbox (30 or 40 food seems about right) would cripple ICS, especially when coupled with 2 pop settler, but i have little hope of firaxis making the change
as long as five size one cities can all grow to size two for the same amount of food it takes a single size nine city to grow to size ten, then the growth model in civ will continue to be a cause of ICS, however one thing that would slow the ICS player down slightly is if a settler now eats 2 food under despotism, and monarchy, and then eats 4 food under a republic, communism, and a democracy, but we haven't heard anything on this yet
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