Hi, my name is Metamorph. Maybe you've heard of me. I coined the term 'ICS', which stands for 'Infinite City Sleaze.'
I have never, of course, purported myself to be the inventor behind the concept. This lesson was taught to me, painfully, during the early days of CivNet, when Chariot swarms roamed the world, and no one was safe. And the concept has lived, throughout the days of Civ I, Civ II, Civ IIb (you might know it better as 'Alpha Centauri'), Civ II.1 (ToT), and CtP I and I.5 (the rumors of there being a CtP II being highly exaggerated).
Not only lived; but thrived, dominated, utterly ruining whatsoever any miniscular hope in wrenching a decent game from the mire. Despite the hordes of lemming Sid-ites, ICS has always been an integral component in every Civ and Civlike game.
The strategy (sleaze, really) goes something like this:
Let's say Johnny has a city of size five. Mary, on the other hand, has five cities of size one. They each have an equal amount of population. And Mary, obviously, has been scurrying around making silly settlers, stunting her growth, while Johnny has been pumping out technological advances, terrain improvements, city improvements, and Chariots! Right?
Wrong.
First of all, Johnny is producing on six city tiles (the city, plus five surrounding tiles) while Mary is producing on a total of ten (five city tiles, plus five adjacent tiles). This is due to the fact that cities produce on their home tiles for free. Thus, Mary has an effective 66% (!) production edge on Johnny. Yes, really.
Now add on the fact that cities (in some of these games, anyway; pick whichever one you want) get an inherent terrain improvement of some sort in the terrain in which they're constructed -- free irrigation, free road, free shield, whatever.
Now add on the fact that Mary, who can place her cities anywhere in the area she wishes, can take advantage of every single 'natural resource' in the area. You know, those stupid bonus squares that produce extra food, trade, shields, and God knows what else.
Now add on the fact that Mary's population is growing *significantly* faster than Johnny's. In about ten turns, each of Mary's size 1 cities will be size 2 (total population 10 now, producing on 15 tiles!) whereas Johnny is still struggling to make his city size 6.
And let's not ignore the bazillions of huts Mary's been able to open with all of the settlers she's been pumping out. Free military units (to open yet more huts), free tech, free money (for more settlers), blah blah blah.
Now imagine applying this strategy not only with five cities, but with ten. Twenty. Fifty. A hundred. An exponential explosion in power in every respect. A ridiculously huge economic engine.
How huge, you ask? How does a space launch in 700 BC grab you? How about 1400 BC?
No, you cannot simply 'wander in with three spearchuckers' and take over this huge monstrosity. Any time she wants, Mary can switch from pumping out settlers nonstop, to pumping out Phalanx nonstop. Fortified Phalanx are stupidly powerful. Swarms of them are insurmountable. If it amuses her, she can make some offensive military units as well, and hurl them mindlessly at her opponents. And this, of course, only applies in the first few turns, before Mary starts blowing through the technology tree like confetti. (Of course, fortified Phalanx can hold their own even against Armor, so what's the difference?)
Difficulty level? Are you kidding? Difficulty level *helps* the ICSer. Low-population cities thrive in high difficulty settings; it's the big cities that are punished.
On, and on, and on. ICS is real. The creators of Civlike games acknowledge and embrace that it is real. "So just don't do that!" is a pointless, mindless retort; if the game is broken, then it is broken. It is up to the designers, not the players, to fix it.
Thus, I have poked my head out of my cave, one last time perhaps, to ask the Civlike gaming world one question. What of ICS? Has the insanely huge 'List' actually managed to ooze its way into Sid's brain? Will he finally, FINALLY get with the program, and address what is clearly the absolutely worst 'feature' of this game series?
Or will this game, too, disappoint its [non-lemming] fans five minutes after the box is opened?
- Metamorph
I have never, of course, purported myself to be the inventor behind the concept. This lesson was taught to me, painfully, during the early days of CivNet, when Chariot swarms roamed the world, and no one was safe. And the concept has lived, throughout the days of Civ I, Civ II, Civ IIb (you might know it better as 'Alpha Centauri'), Civ II.1 (ToT), and CtP I and I.5 (the rumors of there being a CtP II being highly exaggerated).
Not only lived; but thrived, dominated, utterly ruining whatsoever any miniscular hope in wrenching a decent game from the mire. Despite the hordes of lemming Sid-ites, ICS has always been an integral component in every Civ and Civlike game.
The strategy (sleaze, really) goes something like this:
Let's say Johnny has a city of size five. Mary, on the other hand, has five cities of size one. They each have an equal amount of population. And Mary, obviously, has been scurrying around making silly settlers, stunting her growth, while Johnny has been pumping out technological advances, terrain improvements, city improvements, and Chariots! Right?
Wrong.
First of all, Johnny is producing on six city tiles (the city, plus five surrounding tiles) while Mary is producing on a total of ten (five city tiles, plus five adjacent tiles). This is due to the fact that cities produce on their home tiles for free. Thus, Mary has an effective 66% (!) production edge on Johnny. Yes, really.
Now add on the fact that cities (in some of these games, anyway; pick whichever one you want) get an inherent terrain improvement of some sort in the terrain in which they're constructed -- free irrigation, free road, free shield, whatever.
Now add on the fact that Mary, who can place her cities anywhere in the area she wishes, can take advantage of every single 'natural resource' in the area. You know, those stupid bonus squares that produce extra food, trade, shields, and God knows what else.
Now add on the fact that Mary's population is growing *significantly* faster than Johnny's. In about ten turns, each of Mary's size 1 cities will be size 2 (total population 10 now, producing on 15 tiles!) whereas Johnny is still struggling to make his city size 6.
And let's not ignore the bazillions of huts Mary's been able to open with all of the settlers she's been pumping out. Free military units (to open yet more huts), free tech, free money (for more settlers), blah blah blah.
Now imagine applying this strategy not only with five cities, but with ten. Twenty. Fifty. A hundred. An exponential explosion in power in every respect. A ridiculously huge economic engine.
How huge, you ask? How does a space launch in 700 BC grab you? How about 1400 BC?
No, you cannot simply 'wander in with three spearchuckers' and take over this huge monstrosity. Any time she wants, Mary can switch from pumping out settlers nonstop, to pumping out Phalanx nonstop. Fortified Phalanx are stupidly powerful. Swarms of them are insurmountable. If it amuses her, she can make some offensive military units as well, and hurl them mindlessly at her opponents. And this, of course, only applies in the first few turns, before Mary starts blowing through the technology tree like confetti. (Of course, fortified Phalanx can hold their own even against Armor, so what's the difference?)
Difficulty level? Are you kidding? Difficulty level *helps* the ICSer. Low-population cities thrive in high difficulty settings; it's the big cities that are punished.
On, and on, and on. ICS is real. The creators of Civlike games acknowledge and embrace that it is real. "So just don't do that!" is a pointless, mindless retort; if the game is broken, then it is broken. It is up to the designers, not the players, to fix it.
Thus, I have poked my head out of my cave, one last time perhaps, to ask the Civlike gaming world one question. What of ICS? Has the insanely huge 'List' actually managed to ooze its way into Sid's brain? Will he finally, FINALLY get with the program, and address what is clearly the absolutely worst 'feature' of this game series?
Or will this game, too, disappoint its [non-lemming] fans five minutes after the box is opened?
- Metamorph
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