Heya folks:
GP: Your opinions weren't worth spit back in the day; clearly, they still aren't worth spit now. You're still just a small-minded, lying, manipulative, misrepresentative dork. Yawn. Go find somebody else to play with.
Sheesh...
Skanky: True, but you still need citizens (guess I can't use the term 'workers') assigned to make use of the trade produced by those tiles. Of course, building the extra roads for the in-between tiles won't take long, even if it does require hiring workers (which cost 1 pop each, evidently); but that takes us to...
tniem: Yes, the production would be minimal; but that's sort of the idea behind ICS. Small population in a vast number of cities, [ab]using the 'free stuff' attribute for each extra city you own. But the other factors you mention do seem significant as pertains to curbing ICS. In fact, there seem to be *lots* of factors *explicitly* designed to curb ICS. Better and better.
yin: I am, quite simply, stunned at this turn of events. I would have bet pints of my own blood that Sid would never deign to change the basic economic model in a sufficiently drastic manner to curb ICS. I gave up on the whole idea of chasing them around with plans and suggestions long ago. And it looks like I deserve to get kicked in the ass for it! *bends over*
In any event, I'm glad that at least the discussions I spurred were useful in the construction of Civ3. Even if this set of 'solutions' doesn't fix the problem -- as some of the grouchier and more pessimistic among us still suspect
-- it nevertheless at least indicates that Firaxis finally actually gives a flying rat's ass about it, and better still, is willing to listen to its players when it comes time to address such problems.
"In the end, it looks like Firaxis' decision was (in the Sid tradition) a very simple and elegant one."
Simple and perhaps elegant, though not original.
But we won't go there, will we? 
Harlan: That's an interesting concept indeed, though it does occur to me as a radical one. There are some situations in which a city *needs* to be able to produce outside of its own zone in order to survive at all. Heck, I have enough trouble building temples in ICS cities.
Does anybody else have some details to share with Harlan and me as pertains to this feature?
In any event, it's nice to see some old faces, and a pleasure to meet some new ones. Y'all can expect I'll be hanging around this forum more often.
- Metamorph
GP: Your opinions weren't worth spit back in the day; clearly, they still aren't worth spit now. You're still just a small-minded, lying, manipulative, misrepresentative dork. Yawn. Go find somebody else to play with.
Sheesh...
Skanky: True, but you still need citizens (guess I can't use the term 'workers') assigned to make use of the trade produced by those tiles. Of course, building the extra roads for the in-between tiles won't take long, even if it does require hiring workers (which cost 1 pop each, evidently); but that takes us to...
tniem: Yes, the production would be minimal; but that's sort of the idea behind ICS. Small population in a vast number of cities, [ab]using the 'free stuff' attribute for each extra city you own. But the other factors you mention do seem significant as pertains to curbing ICS. In fact, there seem to be *lots* of factors *explicitly* designed to curb ICS. Better and better.
yin: I am, quite simply, stunned at this turn of events. I would have bet pints of my own blood that Sid would never deign to change the basic economic model in a sufficiently drastic manner to curb ICS. I gave up on the whole idea of chasing them around with plans and suggestions long ago. And it looks like I deserve to get kicked in the ass for it! *bends over*
In any event, I'm glad that at least the discussions I spurred were useful in the construction of Civ3. Even if this set of 'solutions' doesn't fix the problem -- as some of the grouchier and more pessimistic among us still suspect

"In the end, it looks like Firaxis' decision was (in the Sid tradition) a very simple and elegant one."
Simple and perhaps elegant, though not original.


Harlan: That's an interesting concept indeed, though it does occur to me as a radical one. There are some situations in which a city *needs* to be able to produce outside of its own zone in order to survive at all. Heck, I have enough trouble building temples in ICS cities.

In any event, it's nice to see some old faces, and a pleasure to meet some new ones. Y'all can expect I'll be hanging around this forum more often.
- Metamorph
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