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Ahh - I can't built any units!

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  • #16
    Yeah, this will be a great challenge. No new rsources, no new units. My vote would be that the old units remain avalaible, but I think this is going to be good for those of us in sore need for a challenge.

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    • #17
      Re: Ahh - I can't built any units!

      Originally posted by Fiil
      Scenario:
      I just discovered gunpowder, so all my medieval units gets obsolete and I can't built them anymore.
      Until the discovery of gunpowder all salpetre resources on the map were hidden, so I didn't know where they were.
      Now, I find that they all lie out of my reach. My opponents haven't made the discovery yet, so I can't trade the resource from them either.
      While I travel around the world beginning to construct distant colonies and connect them to my cities. Meanwhile my enemies continue to launch armies of knights and catapults against my cities. But I - Ahh - I can't built any units!!

      Any comments?
      I see 3 solutions:
      1) Give the tech of gunpowder to your neighbor that has the ressource you need. Once they have the tech, they will see the resource and be able to trade with you.

      Now if you worried that they won't trade, and you are nervous about giving them a tech as big as "gunpowder", then go with option #2 or #3:
      2)Wait until they discover "gunpowder" all by themselves then try to trade with them!
      or,
      3) Take it by force!!

      The fact is that the new ressource model adds a lot of really cool new situations and strategies in civ3!
      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
      G'Kar - from Babylon 5 episode "Z'ha'dum"

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      • #18
        resource emergencies will rule.

        embargos are able to be applied now, so peaceful player can smack around aggressors by building a network of civs that refuse to trade with them.

        QUESTION: it has been said that pillaging roads can cut off a city from getting a resource. is there a similiar thing for air/sea trade routes (possible via harbors / airports)?

        if there are enemy fighters in the way, or a large naval fleet between two cities, is there a chance the city will be denied oil?
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #19
          Re: not really...

          Originally posted by tuckson
          Well, actually gunpowder was found in Europe already somewhere around 1300 AD.

          Check this out:
          Gunpowder at encarta

          Grtx

          The chinese were making fireworks years ago with a Gunpowder mixture. Like everything else, the Euro's found out and claimed they invented the thing.

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          • #20
            Re: Re: not really...

            Originally posted by Saddam
            The chinese were making fireworks years ago with a Gunpowder mixture. Like everything else, the Euro's found out and claimed they invented the thing.
            Dont worry, the site Tuckson quoted stated that gunpower was used in China centuries before it appeared in Europe.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #21
              Originally posted by Skanky Burns
              I doubt that the discovery will obsolete ALL the military units you can build... If it did, then Firaxis would have already come across the scenario that you have suggested and fixed it up.
              It is worth noting that the original CtP obsoleted units instantly upon being able to build new units, but quickly changed it in a patch so that the most recent obsolete unit could still be built. I can't imagine Firaxis making the same mistake, especially considering the need to have special resources. I'm gonna look real stupid if they do

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              • #22
                I see my saltpetre theory has been adopted by many

                Yeah, I wonder what will be the status on acquiring resources from other nations when they do not possess the technology to extract it. Perhaps a resource becomes visible for all when the first nation discovers the appropriate tech
                Speaking of Erith:

                "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                • #23
                  Originally posted by Tventano
                  Fiil, I understand that as long you did not invent a technology that you cannot see the resource. Ofcourse your neighbour could tell you, and give you the technology for free, thank you. Probably they will not tell you. Or perhaps they walk around your territory and suddenly attack your very small uninteresting part of the world which you never seriously developed, because there was nothing of interest there. A more peaceloving Civ would propose you to trade a larger city for a smaller city of you which would have access to the resource, which you do not yet know about. I hope the AI will try to outsmart the player.
                  Ha, ha I hope you're right on this one Tventano - It would indeed be fun to be outsmarted by the AI Maybe I will even quote Homer Simpson: Dohh, when this happens.

                  Actually I'm hoping civ3 will be a bigger challenge than civ2. And I'm confident that I will adapt to any new game concepts. So I guess you got me all wrong on that one GP.
                  The fact is that eventhough we've been told a bit about the new resource system we don't know it all. These new rules have consequences on other game aspects and how these are handled we don't know. I was just raising a question to find out, if anyone had a good idea, how one of these questions would be solved.

                  Generally I think you should never get a kind of penalty when you are the first to discover a new technology. This is why I'm hoping that fireaxis has made some adjustments from civ2. Not because I'm a whimp! But because I think this will make a some of you guys develop strange strategies.
                  Here's an example:
                  In civ2 I sometimes wanna invent espionage prior to automobile if I have leo's workshop.
                  I think that trying to avoid some new technologies because they will make something you use obsolete is completely unrealistic and 'unciv' (there, I said it), and I try to avoid it.

                  The new rules for resources also affect this, because maybe I still want to be able to produce defensive units after I get gunpowder (or something similar), eventhough I haven't got the required resource. I don't want to get the 'Dohh' feeling when I make a new discovery - I should be excited!

                  As you might have guessed I also hope that no wonder effects gets obsolete anymore. Which I think could happen now that they're making a lot of changes with the wonders.

                  Originally posted by UberKruX
                  QUESTION: it has been said that pillaging roads can cut off a city from getting a resource. is there a similiar thing for air/sea trade routes (possible via harbors / airports)?
                  These are the questions I like! Makes you wonder what the answer will be and gets you even more excited to get the game!!

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                  • #24
                    Oh don't be such a wimp!!! Adapt and overcome!
                    And this from a guy who can't adapt to Civ III being so different from Civ II.

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                    • #25
                      Re: Re: not really...

                      Originally posted by Saddam

                      The chinese were making fireworks years ago with a Gunpowder mixture. Like everything else, the Euro's found out and claimed they invented the thing.
                      Did I say they did not? If you read the article I referred to carefully you would have read that it's in there to. However, the bloodthirsty Euro's were the ones who actually made firearms with them while the chinese peacefully used the gunpowder for fireworks.

                      Why do some non euro's always seem to pick on Euro's? Maybe still a bit of envy for not being one?
                      -------------------------------><------------------------------
                      History should be known for learning from the past...
                      Nah... it only shows stupidity of mankind.
                      -------------------------------><------------------------------

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                      • #26
                        sorry, but i dont know now to do smileys?
                        what my post was trying to say is like what fiil said, you dont want to research some new tech because its worse. thats stupid. i think they kind of avoided that in SMAC and i hope its the changed in civIII so its fixed
                        Just my 2p.
                        Which is more than a 2 cents, about one cent more.
                        Which shows you learn something every day.
                        formerlyanon@hotmail.com

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                        • #27
                          Originally posted by tishco
                          sorry, but i dont know now to do smileys?
                          Check out this for info on smilies. Also note that any standard smileis as the :) will do and &#58( will do and ;) will do .
                          Creator of the Civ3MultiTool

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                          • #28
                            Is gunpowder a known resource in Civ3? There's been no mention of a gunpowder resource. Specifically, Firaxis has mentioned tanks require steel, rubber, and oil. Yet no mention of gunpowder (can't shoot shells without gunpowder or similar explosives). I think the Civ3 resources are pretty generic, with the exception of uranium, such that you won't stop all production based on the lack of one resource.

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                            • #29
                              How id Fiil discover gunpowder if he doesn't have any saltpeter?


                              Okay, it is an interesting question. Presumably, you could be an island civ and discover horseback riding, but have no horses on your island.

                              If the programmers were really smart, they would have resource stem-cell tiles, that become the resource you just discovered!

                              It would make sense if you would. Because eventhough you don't know what to use it for, you should still be able to sell the stuff to you rivals.
                              This has happened often, most interestingly when certain central african tribes would trade for salt, offering up an equal weight of some useless soft, shiny yellow metal that you could find laying around, but the funny white people couldn't seem to get enough of.
                              Best MMORPG on the net: www.cyberdunk.com?ref=310845

                              An eye for an eye leaves the whole world blind. -Gandhi

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                              • #30
                                Re: Re: Re: not really...

                                Originally posted by tuckson
                                Why do some non euro's always seem to pick on Euro's? Maybe still a bit of envy for not being one?
                                Sounds like the same reason Euros pick on Americans

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