Artillery was boring in SMAC.
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Capture catapults and cannons?
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Catapults didn't have the same role as cannons. Catapults targeted walled fortifications and such, cannons did target people. Did anyone ever hear of something called the Civil War?
Artillery type units should be used this way:
They should be used to bombard fortifications and cities, in effect, destroying buildings and walls.
Also, when on the same tile as a conventional unit, they should provide ranged attacking bonuses while attacking.
This is a little bit of a CTP, but I'm not talking about having armies. Maybe a "Marines" unit with a "Howitzer" on the same square gets a 50 percent bonus while attacking. By the same token, I think that bonuses should be given to defending units as well.
I think this should satisfy realists and other alike, its simple, realistic, and doesn't hurt the gameplay.
Afghanistan 1979 -- Russia's own little Vietnam
Afghanistan 2001 -- United States' second VietnamTo us, it is the BEAST.
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On the other hand, you will need to defend workers as well as your artillery units. Which will be a problem, as i normally have between 2 and 4 workers per city
Guess ill havta polish up my crack cavalry troops to take my workers back...I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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