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  • Computer Games Cover Story

    Just got my latest Computer Games mag in the mail with Civ all over the cover.

    The article tells a lot of what we've already heard, but there is some new info. For instance, (and I quote)

    "When culture reaches a certain point, the radius of your borders grows by one. The first increase comes at 10 Culture points, which will probably take 10 turns at the start of the game (your palace starts generating one culture point per turn). The amount you need to grow your borders increase by a factor of 10 each time, so they won't expand again until you accumulate 100 culture points, and then after that 1,000, and then 10,000, then 100,000, at which point you win the game via a Culture Victory."
    Eine Spritze gegen Schmerzen, bitte.

  • #2
    More from the CG article:

    "All the Small wonders become available not from research, but from game states. For example, the Heroic Epic becomes available to build when you've made your first Leader. Ironworks is a Small Wonder, and you can build that in a city that has both Coal and Iron within its radius."
    Eine Spritze gegen Schmerzen, bitte.

    Comment


    • #3
      Hey thanks for that info.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

      Comment


      • #4
        So your greatest border can only be 4 squares in every direction from a city (5 if you play past the victory, which I always do)? Sounds good, I suppose. I just hope that is the same for sea squares, too. It really pissed me off in SMAC when I would put 2 coastal cities.
        "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
        "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
        "You are redoing history by replaying the civs that made history."-Me

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        • #5
          What does all this mean about Small Wonders? Does this mean that there are now small wonders, minor wonders, and major wonders?

          With the lack of expansion on your borders being available maybe colonies might be more useful that what I originally thought. Although, I still believe that it won't be very useful to build a colony in the very early stages of the game.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

          Comment


          • #6
            The only other things in the CG article I haven't seen elsewhere:

            Specifics about city defections:
            "For it to happen at all, a city has to have a square inside its radius that's owned by somebody else. One that happens there's a whole series of checks to see if it actually converts, and it has to do with type of government, the strength of your culture, military units that are close by...all sorts of stuff."

            A tidbit about Domination Victory:
            "'Right now it's two thirds [of the world],' says Briggs. 'It was three quarters. We're trying to find a happy place , where the player knows he's won, and the game acknowledges it.'"

            There's also some cool pics.

            And just so Computer Games Mag doesn't sue me for quoting the article before general release, I'd like to point out that they are the greatest Computer Games Review/Preview Mag on the planet and I plan on renewing my two year old subscription again and again until I'm to feeble to handle a mouse!
            Eine Spritze gegen Schmerzen, bitte.

            Comment


            • #7
              Originally posted by TechWins
              What does all this mean about Small Wonders? Does this mean that there are now small wonders, minor wonders, and major wonders?
              I think small and minor wonders are probably the exact same thing. Just the author has written it differently.
              About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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              • #8
                Originally posted by TechWins
                What does all this mean about Small Wonders? Does this mean that there are now small wonders, minor wonders, and major wonders?
                As I understand the article, what some of us have been calling minor wonders, they are calling Small wonders. In fact, this is what Briggs calls them in the article.
                Eine Spritze gegen Schmerzen, bitte.

                Comment


                • #9
                  I think small and minor wonders are probably the exact same thing. Just the author has written it differently.
                  I've been lead to believe that minor wonders can be built by every civ at the most once. While major wonders are the wodners that only one civ can build. "Small" wonders don't seem to fit under either of these two categories. Therefore I think that there are now small, minor, and major wonders.
                  However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                  Comment


                  • #10
                    There are NOT Small, Minor, and Major wonders. Firaxis has stated the existence of TWO types of wonders. I'm certain they never said minor wonders, but someone associated "Major" with "Minor" and got you confused. Yes, these Small Wonders have special conditions for building them. But each civilization may build one of them. There is no reason to think that there are three types of wonders. That goes against everything that's been said so far.
                    Retired, and it feels so good!

                    Comment


                    • #11
                      Originally posted by TechWins
                      I think that there are now small, minor, and major wonders.
                      Let's nip that rumor right in the bud. Under the heading, "Small Wonder," the article says:

                      "Most of the Wonders of the World remain unchanged, but Small Wonders are a completely new concept. Unlike the regular Wonders of the World, which are limited to one of each type per game, Small Wonders are only limited to one per tribe."

                      Then the article continues with what I quoted about Small Wonders above. The article never mentions "Minor Wonders,"
                      and since Small fits the description, it is simply an alternate name, apparently the name they are going with.

                      Hope you are not disappointed, Techwins. Maybe three or more levels of wonders will be in Civ IV.
                      Eine Spritze gegen Schmerzen, bitte.

                      Comment


                      • #12
                        While we are on the topic of wonders, when you capture a city with a wonder in Civ 2, you get to keep the wonder. But what happens if you capture a city with a small wonder??

                        Would it automatically be destroyed?? Or would you be able to keep it if you havent built that particular one elsewhere, or would you be able to have a 'collection' of small wonders of each type??

                        "Heres my Pentagon in New York, and over there in Keiv ive got another one..."
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #13
                          Regarding the borders 4 squares from the city is quite far away. With a decent number of cities that means that culture will help you a lot in the domination victory. If you have small culture, you will need to conquer more cities.

                          I guess the small civs with a lot of culture will be able to win too. I am just wondering if you can shut down all the embassies, and quietly crawl to the culture victory, so that noone knows it is coming.
                          Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                          GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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                          • #14
                            When culture reaches a certain point, the radius of your borders grows by one.
                            If this info is correct, Firaxis has scrapped the concept of city-individual border radii that was in alpa versions of Civ3 (look at this screenshot: http://www.civfanatics.com/cgi-bin/a...s/1-1-2225.jpg).

                            I liked the idea of city-individual radii, but maybe it was too complicated while not really improving gameplay.
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                            • #15
                              I liked the city-individual borders a lot better, and realy theres no real evidence against them yet. i dont think
                              And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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