Announcement

Collapse
No announcement yet.

Civ should be real-time

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Originally posted by Felch X
    Talk about sheep. The consensus seems to be, "I don't like RTS because that's not how it ever was."

    Well, if you want to play Civ1 play it. Don't kirk out on people who think differently.


    Maybe instead of whining that a great game series wont make a change that would go away from its roots you guys ought to find some RTS thats close and have them add what you want. You should be able to find alot of them since most suck anyways.
    The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

    Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

    Comment


    • #77
      IMHO, Firaxis has deviated away from what most civvers would have prefered Civ3 to be (that is, a game encompassing religion, provinces, rise and fall of empires, etc.) and added in features to appease the general crowd (AOE-esque unique units, etc.) That has already been regarded as a very bad move by some people. Turning Civ3 into a RTS will simply turn off the traditional crowd, destroying all brand image. Lets see how well Starcraft does as a TBS. NOt very well probably. See why Blizzard doesn't do something like that.
      *grumbles about work*

      Comment


      • #78
        Wow, civ in realtime would be great. Then when they're done they can release it as a first person shooter! Gee, these forums sure are full of good ideas!
        Last edited by isaac brock; September 10, 2001, 17:17.
        Retired, and it feels so good!

        Comment


        • #79
          Originally posted by isaac brock
          Wow, civ in realtime would be great. Then when they're done they can release it as a first person shooter! Gee, these forums sure are full of good ideas!
          I think you miss the -smilie to show your sarcasm in that post. I almost stopped read after your first sentence, and almost missed the second one. I was about to think that you mean what you said about civ in realtime. That could easily have been avoided with a .
          Civ as a first person shooter.
          Creator of the Civ3MultiTool

          Comment


          • #80
            Originally posted by Gramphos
            Civ as a first person shooter.
            Oh no!! Here comes a deadly settler unit!!
            Ahhrrggg... hes building a road on me!!
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

            Comment


            • #81
              Oh no!! Here comes a deadly settler unit!!
              Ahhrrggg... hes building a road on me!!

              Would an engineer the be armed with a Bulldozer??


              Shade
              Last edited by shade; September 11, 2001, 05:53.
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #82
                Originally posted by Skanky Burns
                Sure, you could make a real-time civ-based game. It might even be enjoyable. Dont ruin a proven balanced game-play style with an idea that may or may not work... Dont kill Civ off just like they did with XCom.
                Btw, I'm still waiting for the time they'll come to their sences and release it again as a TBS.(What can I say, I'm a an optimistic person )

                There are so many rts games.Go play one of them and leave the King of games alone!

                Comment


                • #83
                  Originally posted by Internationalist


                  Btw, I'm still waiting for the time they'll come to their sences and release it again as a TBS.(What can I say, I'm a an optimistic person )

                  There are so many rts games.Go play one of them and leave the King of games alone!
                  they did come to their senses, http://gamespot.com/gamespot/filters...913875,00.html , but then they left their senses again
                  <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                  Play Bumps! No, wait, play Slings!

                  Comment


                  • #84
                    I can't believe this thread is still alive. Obviously, CIV3 is not going to be RTS, so go play an RTS if you want and don't try to destroy all the other genres.

                    I'm glad somebody mentioned Xcom. the main map was actually real time, but the combat, which is generally agreed to be the most intense ever, was turn based. Sort of the opposite of the upcoming moo3, which will be TBS main map and rts combat.

                    I wonder why nobody ever copied the XCOM combat model?
                    Any man can be a Father, but it takes someone special to be a BEAST

                    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                    ...but Father Beast beat me to it! - Randomturn

                    Comment


                    • #85
                      Though I have to log-off in a second and hove not read the thread, I have an inkling of what the future of civ type games might be.


                      The game is real time, but with infinite pauses to allow you to command your troops or industry. Time is still turn based-ish, but each turn is a 'tick' of about a month or less. Thus, each field would have a seasonal system whereby the food increases during summer, and desreases during winter.

                      This would let you rapidly move through the 'boring years' of the firts few cities while maintaining control over scouts, etc.

                      Then, when a WWII scale conflict arises, you can just pause every 'tick' to command your forces in detail.
                      It takes a man to run away,
                      and live to run another day

                      Comment


                      • #86
                        Maximum time per turn?

                        What about turn-based but with the option of a maximum time length which you can set. Look at a game like Deadlock. You can set the total maximum time per turn (in seconds) and also the time left to finish your turn if all the other players have finished already (for simultaneous turn-based).
                        Simulteanous turn-based is also a good option - it was implemented in CivNet, so why not Civ3?
                        Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                        Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                        Comment


                        • #87
                          Other Civ

                          Should Firaxis think about an other game like Civilization but in Real-Time. I understand that some people like the idea, but don't want lose the TBS. I didn't want to make CIV RTS only! Others wanted that apperently. I am sure Sid can think of a nice name for a RTS Civilization.

                          Making such a game seems more useful to me than delaying an almost useless Multiplayer option for Civ III and working on something called SimGolf. That's Will Wright's job.

                          Sid did good things with Railroad Tycoon, Civilization I and Colonization (where is Colonization II, there is surely a market for that game, all you economist around here). A RTS CIV would add nicely to that list.


                          Any comments?

                          Oligarf

                          Comment


                          • #88
                            Realism... again ;-)

                            When deciders are asking themselves how to move a troop, they don't have 5 minutes tio think. They have lotta time, more than what you're taking in-game probably.

                            Anf for fun factor, I like the purism of a turn-based game also (call it fun factor). It involves a great deal of intelligence and thinking.
                            Go GalCiv, go! Go Society, go!

                            Comment


                            • #89
                              Re: Realism... again ;-)

                              Originally posted by Trifna
                              When deciders are asking themselves how to move a troop, they don't have 5 minutes tio think. They have lotta time, more than what you're taking in-game probably.

                              Anf for fun factor, I like the purism of a turn-based game also (call it fun factor). It involves a great deal of intelligence and thinking.
                              Are you taking that much time in TBS? BE REAL!
                              I take quick decisions all the time in CIV II.
                              So that is not the trouble.

                              Oligarf

                              Comment


                              • #90
                                The bloodthirsty majority here doesn't appear very 'CIVILIZED' to me...

                                I don't see why a RTS OPTION would harm the game.

                                Comment

                                Working...
                                X