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Civ should be real-time

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  • #46
    doh! I've never found a RTS with the depth of strategy of Civ - they're nice to look at and all, but I like to sit back & think about what I'm doing with no time restrictions.

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    • #47
      Realtime civ would be great, it WOULD seriously improve multiplayer, and help with the battles especially. turn based battles are a problem, its hard to synchronise attacks for combined assaults, things like air cover for ground units are tricky as well as bomber escorts/fighter attack etc.
      Civ was originally going to be real time, I guess they had trouble allowing control for all the units ( although just real time battles would work)

      PJ

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      • #48
        Two questions.

        First, who voted for RTS?

        Second, how long is the line to kill/vaporize/annihilate this person?

        Actually, I don't need to wait in line. *teleports to front of line*

        *casts Ultima, Meteo, Flare, Holy, Doom, Fire 3, Bolt 3, Melton, Luminaire, Dark Matter, Black Hole, X-Zone, and HyperDrive all at the same time on the heretic*

        If that doesn't get rid of him, I don't know what will. Oh, wait, yes I do! *summons Ragnarok, which turns the heretic into an advance copy of Civ III*

        *everyone fights each other for the advance copy*

        oh god how did this get here I am not good with livejournal

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        • #49
          Everyone:

          Do we still burn heretics at the stake? Or has that been outlawed by TPTB?

          CYBERAmazon

          (P.S. — POWER TO TBS!!!!!)
          "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

          "Wheresoever you go, go with all your heart." — Confucius

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          • #50
            More details about our idea of RT Civ

            I know the starter of this poll personally and we talked about this.
            We talked about why major empires fell in history. Because they just were too big for one man to rule.
            And that is exactly what doesn't happen in civ.
            Many people use the ICS-tactic (Infinite City Sprawl), I mean, they keep on building cities so their empires will be very strong later on.
            In a TB game, when a player declares war, you'll have plenty of time to react and your opponent can't take all of your cities. Especially not when your empire is very large.
            In real-time, though, such empires are uncontrollable, as in real life.
            If war is declared then, you need to watch out.
            If you discover new technology, make use of it, or your ass will be kicked.
            It also depends on how the AI works. When I play Civ2 I always have war. I really dislike this and for Civ in real-time it would be deadly, I mean if that happens, the whole Civ-idea would be @!#!-up. We know that. We agree with Skywalker on that.
            We thought Civ in real-time should as close as possible as Civ TB.
            Maybe for Civ IV of Civ V, because I can't wait for Civ3.
            As Uberkrux said: civ 3 will be released on October 17th, or the firaxis building is being burned.
            We had this idea after a LAN. The third-person found it really boring, because he had to wait and wait. And for example a 2 minute time limit, doesn't help.
            So if the game was real-time, he hadn't have to wait, neither would the players on the internet.
            And as the Civ-team has nice animations, they could probably use them very well.
            We thought more people would like this idea, but I guess you don't.

            And really, it doesn't matter how fast your PC is. You can't lose time on your opponents. They will have to wait for you, or else the game will be out of sync. It won't run simultaneously anymore.
            You don't hear from RT WARGAMES having this problem.
            Finally I want to turn down the idea of simultaneous turns, although it's a nice compromise. You'll still have to wait for the slowest player, or the player who forgets to hit Return/Enter.
            Remember we do think RT Civ should be optional.
            I am a skitzofrentic, and so am I.

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            • #51
              Damn, what a long story
              I am a skitzofrentic, and so am I.

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              • #52
                Hey-hey...I'm the 100th voter ...and TB 0wneZ...

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                • #53
                  Re: More details about our idea of RT Civ

                  Originally posted by Slasher
                  We talked about why major empires fell in history. Because they just were too big for one man to rule.
                  And that is exactly what doesn't happen in civ.
                  I remember that I've read that a big civ needed a high culture, otherwise parts far away would form thier own civ, and leave your. (Bu I may be wrong)
                  Many people use the ICS-tactic (Infinite City Sprawl), I mean, they keep on building cities so their empires will be very strong later on.
                  Firaxis has worked really hard to stop ICS
                  In a TB game, when a player declares war, you'll have plenty of time to react and your opponent can't take all of your cities. Especially not when your empire is very large.
                  In real-time, though, such empires are uncontrollable, as in real life.
                  In real life there are more then one man controlling all the armies. You have generals and soon, so the armies will know what to do themselves, without any commands more than permission. That does not exist in civ.
                  And really, it doesn't matter how fast your PC is. You can't lose time on your opponents. They will have to wait for you, or else the game will be out of sync. It won't run simultaneously anymore.
                  Yes it will wait for you, but if you computer works really hard to keep up with the other you will have hard to move the mouse smooth.
                  You don't hear from RT WARGAMES having this problem.
                  Finally I want to turn down the idea of simultaneous turns, although it's a nice compromise. You'll still have to wait for the slowest player, or the player who forgets to hit Return/Enter.
                  Remember we do think RT Civ should be optional.
                  RT WARGAMES has less tings to control the Civ. It is unrealistic to get Civ work in real time without lowering the standard.
                  Creator of the Civ3MultiTool

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                  • #54
                    String another noose on the gallows, there's TWO of them to HANG!
                    Best MMORPG on the net: www.cyberdunk.com?ref=310845

                    An eye for an eye leaves the whole world blind. -Gandhi

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                    • #55
                      =>5 people voted RTS and 6 consider it!!!
                      ARE THEY TOTALLY INSANE!!!!!!!!!!
                      Ever thought how you are going to handel an empire of about >50 Cities spread over the entire globe,using >300 units while beeing attackt by all AI perfectly controling their >500 units and >100 cities=>You would get whiped out within 5 minutes,one citiy after the other would fall,you would never be able to keep up with everything.(consider this :in a decent game where you let one AI grow to the same size you are(or bigger)how long does one of your turns take(while you are not even moving all units)and how long does the AI turn takes(wich moves almost every unit)=>with this I want to show how much faster the AI can do the thinking at RTS)
                      When playing settlers I always had One problem,when my empire grew bigg enough i had to much borderline and when attacked then you don't know where to react first and you get whiped out before you know it.
                      So RTS for a game with hugh maps like Civ and enormous empires(except maybe OCC games)isn't possible.
                      The only option that maybe could be usefull is RTS is battles(like in CTP when you go to battle screen you switch there to RTS(if you want) and there you have active command over your army,that might be doable,but nothing more.

                      CIV in RTS,the idea,yuech!!!


                      Shade
                      ex-president of Apolytonia former King of the Apolytonian Imperium
                      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                      shameless plug to my site:home of Civ:Imperia(WIP)

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                      • #56
                        RTS Games are about mouse control and hand to eye co-ordination on the whole.. That's what makes them crap..

                        CIV is turned based, will remain turn based and always will be turn based!!!!

                        Sign me up for the lynch mob.. Though if it's alright by you guys I'll just stand at the back and shout obscenities...

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                        • #57
                          I'll bring the cheesewire

                          Make civ into an RTS, but you will find that the result will not be civ if you manage to make it playable...
                          Speaking of Erith:

                          "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                          • #58
                            Real time is just real lame. I'm sorry but untill someone can program AI's for every unit so that it can think for its self all real time will be is a click fest. Whoever can herd thier group of shortbus riders the fastest wins.
                            Maybe some day they'll be able to do that but its nowhere close to being at that point.
                            The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

                            Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

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                            • #59
                              Though I condemn the idea of civ being totally a RTS game , there could be possible a VERSION of RTS civ for rts fans .

                              P.S. I'm NOT one of the them !

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                              • #60
                                Originally posted by shade
                                Ever thought how you are going to handel an empire of about >50 Cities spread over the entire globe,using >300 units while beeing attackt by all AI perfectly controling their >500 units and >100 cities=>You would get whiped out within 5 minutes,one citiy after the other would fall,you would never be able to keep up with everything.(consider this :in a decent game where you let one AI grow to the same size you are(or bigger)how long does one of your turns take(while you are not even moving all units)and how long does the AI turn takes(wich moves almost every unit)=>with this I want to show how much faster the AI can do the thinking at RTS)
                                When playing settlers I always had One problem,when my empire grew bigg enough i had to much borderline and when attacked then you don't know where to react first and you get whiped out before you know it.
                                Hmm, so you're saying RTS Civ would be more challenging, realistic (harder to maintain a large empire and to protect your borders) and interesting...

                                In TBS Civ, if you have a few good cities = you've virtually won the game with a military victory, in RTS Civ, attempting to conquer the world would be much more dangerous, just like in the real world...

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