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Civ should be real-time

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  • #31
    Real time???!!! What are you doing here after all??? You are blasphemic!!! If Civ should be RTS, Sid would have created it like that!!!(am I sounding like the people that pointed out that we aren't created to fly because God didn't make wings on us? That's fine!!! )
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #32
      Hey! Who's that one looser that voted on real time?
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #33
        Originally posted by M@ni@c
        Hey! Who's that one looser that voted on real time?
        The POLL starter?
        Creator of the Civ3MultiTool

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        • #34
          Europa Universalis is RT

          Civ is and should be turnbased. For a long time I thought that strategy and turn based were equal and that all real time games would turn in to a click-fest. This is not true.

          Europa Universalis is real time, normally you would play on 1 month a minute, but it can be speeded up or slowed down as wished. More importantly time can be stopped and all commands can be given and everything can be looked at with time fully stopped. So it gives the feeling of a turn based game. During times not so much interesting is happening, just set the speed on 1 year a minute.

          I only did play a few EU games, but the reason I did not play more has nothing to do that it is not turn based.

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          • #35
            I am a big fan of RTS games, but my first ever strategy game was Civilization, it wasn't RTS but it was still the greatest game I ever played, then Civ2 came out. Civ2 was great but then I got a little hooked on Warcraft 2, five years later, Warcraft 2 is in a pile with other games I don't play, Civ2 is in my CD-Rom. I have a ton more RTS games the turn-based games, and the RTS games are fun, I like them a lot better than most of the turn-based games but they still can't compare to the Civ and SMAC series and I doubt they ever will.

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            • #36
              IDIOT!

              Real-time is for TACTICAL WARGAMES!!!! WARGAMES!!!! WARGAMES!!!! NOT CIV!!!! ARE YOU MENTALLY RETARDED?! DO I NEED SURGICAL TOOLS TO PUT THIS THROUGH YOUR SKULL?! WARGAMES!!!! WARGAMES!!!! WARGAMES!!!!

              That felt good.

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              • #37
                Re: IDIOT!

                Originally posted by skywalker
                Real-time is for TACTICAL WARGAMES!!!! WARGAMES!!!! WARGAMES!!!! NOT CIV!!!! ARE YOU MENTALLY RETARDED?! DO I NEED SURGICAL TOOLS TO PUT THIS THROUGH YOUR SKULL?! WARGAMES!!!! WARGAMES!!!! WARGAMES!!!!
                Last time I checked a lot of simulation games were real time. And it does take some brains to play SimCity so I wouldn't call someone that wanted a RT Civ mentally retarded.

                Especially since Sid himself originally envisioned a RT game when he dreamed up civ.


                and like that I became a king...
                About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                • #38


                  TURN BASED

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                  • #39
                    Re: Re: IDIOT!

                    Originally posted by tniem
                    Especially since Sid himself originally envisioned a RT game when he dreamed up civ.
                    True, but do you see a RT civ now? Regardless of what he thought of in the beginning, civ is civ. Take it or leave it.

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                    • #40
                      Originally posted by Gramphos

                      The POLL starter?
                      I actually voted 'I like the idea of real-time, but want to play in turn-based if I want to.'
                      I agree with you all that turn-based civ should stay, but I see possibilities for RTS. (speed, multiplaying and so on)
                      I think I am reasonable to say TB should stay.
                      I don't think everyone that has replied is reasonable.
                      Just give the idea a chance. RTS = C&C/Starcraft isn't the way things work.
                      Games are sold because they are more innovative than their predecessors.
                      If developers stop with innovating the industry is doomed.
                      I had some little quite simple innovative idea, but most of you shoot me down.
                      Can't appreciate that.
                      But for some more better replies, replies that has been thought about, I'd become 'happy' again.

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                      • #41
                        I don't like real time, as your progress is very depending on your hardware, and how used you are on handling a computer fast.
                        If you have a bad mouse, that you almost can't move you can't control your troops, and you get behind. Also if your processor can't keep the game smooth you lose time, and if your monitor can't have that extra big resolution, so that you can control many units in the same time you lose time.
                        You will also have no time to write to allies, and work with diplomacy deals if the time is ticking. You could get wiped out while trying to trade with your neighbor. Civilization is not made for real-time playing, it is made so that you shall have time to think on what you do, not only act on instinct.

                        I hope this was the answer you wanted to be happy
                        Creator of the Civ3MultiTool

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                        • #42
                          That's better

                          I think that RTS should be optional.
                          A internetserver could divide the people in different groups, those with superb computers, and those with a little less superb computers.
                          I never said TB shoud disappear, I think the game could kick ass online, just if it was RTS.
                          And for the time-matter, how long a year takes could be determined by the host, so a fast game has short years, but years could offcourse be longer in time.
                          A smart system in the game could eventually change the time progress to better fit with the progress of the different players.

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                          • #43
                            Well in order for me to even consider playing a RTS game it would have to have a turn based map like Shogun: Total War which has RT combat, but was played on a turn based map.

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                            • #44

                              Infidel! Blasphemer!


                              Real Time Strategy is a fvcking OXYMORON, like Government Worker and Military Intelligence!!!

                              The market is full of Real Time Shytte, if that's what you like, fine, but keep your hands off CIV!!!

                              Keep this heretic posting up, and you will be exiled to playint CTP 4ever!


                              I think the mods should make such heresy a offense!

                              I think I forgot to take my medication!
                              Best MMORPG on the net: www.cyberdunk.com?ref=310845

                              An eye for an eye leaves the whole world blind. -Gandhi

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                              • #45
                                Heresy! Someone, bring the noose, there's going to be a hanging
                                Speaking of Erith:

                                "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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