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Does ALL combat-units need access to resources?

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  • Does ALL combat-units need access to resources?

    Does each and every combat-unit without exception (even warriors) need access to one or more resources? It cant be just special units because why should egyptian chariots need the horse-resource and standard chariots not?

    If so, the low 1-1-2 value for standard chariots makes more sense. There you find horses you probably wont find the resource needed for warriors. So in practice, the standard chariot functions as your very first stop-gap defend/explorer unit. Not much of an attack-unit though. Or maybe warriors are an exception available for everyone regardless resource-access?

    Also, is the resource-allocation aware of civ-placement on the map? So that egyptians always seems to have access to the horse-resource? Otherwise perhaps egypt cannot build egyptian chariots because of lack of horses, and before they have made contact with enough foreign civs in search of that resource, the special unit have already become obsolete.

  • #2
    Steel is made from iron so all metal units like this would come from the iron special resource. Another thing is, what resource is going to allow firearms? There is a white powder resource kicking around on some of the screenshots. I wonder if this could be saltpetre, essential in the manufacture of gunpowder...
    Speaking of Erith:

    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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    • #3
      I would expect you don't need special resources for all units, but you do for all mounted/chariot units - I'd also expect horses to be very abundant if that is the case.

      If they do make it so that normal chariots don't need horses, it can still be explained by saying that the horse resource represents _quality_ horses, rather than run of the mill big donkies, and you need a quality horse for your quality war chariot.

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      • #4
        I would certainly hope NOT, otherwise you might spend forever trying to find resources to build ANY units to defend your precious 2-pop-costing cities!
        Ilkuul

        Every time you win, remember: "The first shall be last".
        Every time you lose, remember: "The last shall be first".

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        • #5
          i hope so, i hope all units besides a warior do, it makes sense-

          defense.

          warior=nothing
          spearman=bronze
          musketeer= iron (musket)
          rifleman=steel (rifle)
          moble infantry= steel (guns) oil, rubber

          offensive. (2+ moves)

          chariot=iron horse (?)
          horseman= horse (da! )
          knight=horse, iron
          crusader (i doubt there in) = horse, iron
          elephant=(i doubt there in) = ?
          dragoon= hoarse, steel/iron
          cavalry= hoarse, steel
          tanks= steel, oil, rubber

          offensive (1 move)

          swordman= iron
          catapult= ?
          archers= maybe nothing?
          cannon = iron
          artillery= steel, hoarses(?) to pull?)
          marine= steel
          howitser= steel

          air

          all= steel, oil

          ships

          tireme= free?
          carravel= cloth(?) iron (guns)
          frigate/gallion=iron, cloth (i saw it but it might be a luxury)
          ironclads=iron (gee, who saw that coming )
          all ships after,to nuclear subs=steel, oil
          nuclear subs= uranium, steel

          does that sound about right ?
          "Nuke em all, let god sort it out!"

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          • #6
            Sorry to be the pedant, but steel is not a resource, it is a manmade product, consisting mostly of iron and carbon. you won't find steel deposits in a mine, you can only make it yourself (or buy it from someone who made it).

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            • #7
              Is wood in?

              If so, I think these changes to your list would make sense:

              Chariot= Wood, Horse

              Catapult= Wood

              Frigate / Galleon=Wood, Iron

              Archers= Wood

              (maybe)Musketeer= Wood, Iron

              Caravel/Tireme= Wood (Figured that making the Caravel use iron too would make seafairing far too dependant on iron)
              Rethink Refuse Reduce Reuse

              Do It Ourselves

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              • #8
                Only about 10 units need resources.
                Alex

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                • #9
                  Originally posted by Alex 14
                  Only about 10 units need resources.
                  Having believable arguments that can verify/back-up ones 1-line statements always helps.

                  There are 16 civs and you cant have one civ needing resources for its civ-specific unit and the other one dont. That would unbalance things. So at least 16 units, but I think a lot more - if not (more or less) all combat-units - needs access to resources.

                  If the english special unit; an 18:th century battle-ship (man-o-war, I think) needs wood (or whatever), why shouldnt ALL wood-ships need the same resource? Or what about german panzer-tanks? What kind of resource does it need, that standard WW2-era tanks (in fact most modern weapons) dont need?
                  Last edited by Ralf; August 26, 2001, 01:38.

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                  • #10
                    Originally posted by Rhysie
                    Sorry to be the pedant, but steel is not a resource, it is a manmade product, consisting mostly of iron and carbon. you won't find steel deposits in a mine, you can only make it yourself (or buy it from someone who made it).
                    no kiding! i hope my troops aren't armed with iron AK-47's it will probably be found only within cities that have a refinery or somthing.
                    "Nuke em all, let god sort it out!"

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                    • #11
                      Originally posted by Alex 14
                      Only about 10 units need resources.
                      hmmm. well we KNOW these need resources

                      battle ships
                      ironclads
                      hoarsemen
                      tanks
                      mobile infantry
                      all planes (at least 4)
                      swordsmen
                      cruisers
                      destroyers

                      shall i continue...? these are 12 by themselves, and we KNOW they need them (look at my list above!!)
                      "Nuke em all, let god sort it out!"

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                      • #12
                        Originally posted by Ralf


                        If the english special unit; an 18:th century battle-ship (man-o-war, I think) needs wood (or whatever), why shouldnt ALL wood-ships need the same resource? Or what about german panzer-tanks? What kind of resource does it need, that standard WW2-era tanks dont need?
                        this is what im saying, you cant build a tank out of leaves and grass!
                        "Nuke em all, let god sort it out!"

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                        • #13
                          Over at the Civilization III Fanatics Center, they say that the number of resources will only be 8 - luxuries not included (gold not an luxurie?).

                          Iron
                          Oil
                          Horse
                          Rubber
                          Bronze
                          Gold
                          Coal
                          Uranium

                          I suspect its a few more then that - at least 10-12. Anyway, its not like 50+ combat-units must find its very own exclusive resource in order to be built. Most units demands more or less the same resources. And we already know that you always have access to at least 3 resources in the beginning - and some new ones can pop up during the tech-tree progress.

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                          • #14
                            So what exactly is gold useful for, if not for luxuries?? The only practical use is to reflect sunlight in space (on astronaut visors, etc)... But as a useful resource to build armies of units?!?
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                            • #15
                              I agree, gold would be a luxury, not a resource - or perhaps an extra source of trade for a tile...
                              Speaking of Erith:

                              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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