Does each and every combat-unit without exception (even warriors) need access to one or more resources? It cant be just special units because why should egyptian chariots need the horse-resource and standard chariots not?
If so, the low 1-1-2 value for standard chariots makes more sense. There you find horses you probably wont find the resource needed for warriors. So in practice, the standard chariot functions as your very first stop-gap defend/explorer unit. Not much of an attack-unit though. Or maybe warriors are an exception available for everyone regardless resource-access?
Also, is the resource-allocation aware of civ-placement on the map? So that egyptians always seems to have access to the horse-resource? Otherwise perhaps egypt cannot build egyptian chariots because of lack of horses, and before they have made contact with enough foreign civs in search of that resource, the special unit have already become obsolete.
If so, the low 1-1-2 value for standard chariots makes more sense. There you find horses you probably wont find the resource needed for warriors. So in practice, the standard chariot functions as your very first stop-gap defend/explorer unit. Not much of an attack-unit though. Or maybe warriors are an exception available for everyone regardless resource-access?
Also, is the resource-allocation aware of civ-placement on the map? So that egyptians always seems to have access to the horse-resource? Otherwise perhaps egypt cannot build egyptian chariots because of lack of horses, and before they have made contact with enough foreign civs in search of that resource, the special unit have already become obsolete.
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