In the Player Setup screen one can choose what types of victorys is allowed in the game. I only hope that the AI-civs take above into consideration also.
If the player, for example, disallows victory by domination, military victory and perhaps even space victory - only allowing cultural and diplomatic victorys; then I expect most of the AI-civs strongly emphesize these peaceful victory-goals as well.
And vice-versa; If war-mongers choose to only allow military victory and maybe victory by domination - then the AI should be smart enough to adjust the behaviour of most AI-civs, in order to achieve these goals also.
I wouldnt like to see some kind of AI-civ specific, but still 100% generic response only, regardless of allowed victory-conditions.
If the player, for example, disallows victory by domination, military victory and perhaps even space victory - only allowing cultural and diplomatic victorys; then I expect most of the AI-civs strongly emphesize these peaceful victory-goals as well.
And vice-versa; If war-mongers choose to only allow military victory and maybe victory by domination - then the AI should be smart enough to adjust the behaviour of most AI-civs, in order to achieve these goals also.
I wouldnt like to see some kind of AI-civ specific, but still 100% generic response only, regardless of allowed victory-conditions.
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