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A complementary peaceful trigger for "Golden age" is needed.

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  • #31
    Originally posted by introvert
    Germany didn't use any tanks during WWI. Only the British and French had them during WWI.
    Sorry, you are misinformed:

    Just to help you, this is first useful
    link with a picture and tech table.

    In brief,
    The first prototype was ready in the spring of 1917 and got the name: Sturmpanzerwagen A7V (A7V was the abbreviation from «the seventh (transport) department of General Management of Military Ministry». German: "Abteilung 7, Verkehrswesen")
    And about battle, another source quote
    The Schwerer Kampfwagen A7V was first used at St Quentin on 21st March 1918. Although some of its features, such as the sprung tracks and the thicker armour, made it better than British tanks at that time, the A7V was less successful as a battle vehicle. The main problems concerned its mechanical reliability and the difficulty it encountered crossing enemy trenches.
    AFAIK German also used some enemy tanks captured in battle.

    BTW this was well covered by at least a game I played almost eight years ago: HistoryLine 1914-18 by Blue Byte
    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
    - Admiral Naismith

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    • #32
      Historyline 1914-18 is a truly classic game. I would have loved to have a sequel to that game.

      One of its good features were the monthly newsreels at the end of each two-monthly scenario.
      One day Canada will rule the world, and then we'll all be sorry.

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      • #33
        TechWins

        the only problem i see with your idea is that as long as your civ keeps on expanding it would be very hard for it to ever have a golden age, except if your capital could produce enough culture to bring your average up, so that would make it hard to have a golden age early on...the first city you found would cut your average culture per city in half, and each additional one would also cut it

        the best thing i can think of about triggering a golden age by when you build your CSU is that you don't have to goto war, and it would be fairly easy to change

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        • #34
          I do like the idea of a culture trigger for the Golden Age, or indeed any non-military trigger. Which lead me to thinking, how about a wonder trigger, either for the first minor or major wonder. If you choose a civ with late unique units, you are not tied to a late golden age. This way you could delay your golden age but at a cost.

          Just a stray thought I wanted to put out there.
          "Don't know exactly where I am"

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          • #35
            I too like the idea of a peaceful trigger for Golden Ages.

            How about Golden Ages triggered when a minimum set of civ parameters are achieved, let's say 3 from the following conditions: high cultural rating, peace for more than x years, happiness higher than x for y years, also very high production, great science rate or high trade income, more than 2 wonders in the same era, and so on.

            Another trigger could be the born of a non-military leader (great scientists/artists/bussinesmen/...). The problem is, what could trigger the born of a non-military leader? Or maybe a great leader should appear when a civ has great conditions in a particular area (great science -> Einstein; great cultural rating -> Elvis etc), and the golden ages could be triggered when a civ has at least 2 non-military-leaders.

            Btw, golden ages: why just golden ages and not dark ages ??! Why just rise of empires and not fall of empires, too? The triggers could be exactly the opposite from those of peaceful golden ages: low happiness, high corruption, low cultural rating, losing too many battles, or ... or maybe you have better ideas about this. What do you think?
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

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            • #36
              Originally posted by korn469
              the best thing i can think of about triggering a golden age by when you build your CSU is that you don't have to goto war, and it would be fairly easy to change
              I agree. This idea seems the most sensible and balanced method of implementing the Golden Age.

              Other methods, such as having high culture, high happiness, etc would lead to a "rich get richer" game. Besides of which, players with high levels of happiness in their cities are already rewarded with the "We Love the King" celebrations.

              The fall of empires idea i find interesting too, but not as implemented. That would also promote the 'rich get richer' by making those civilizations struggling, struggle even more. Reading even further... the idea of a dark ages springing from multiple military failures does sound pretty good. This would even have the bonus of making the AI think twice before sending *another* wave of armies against a fortified mech-inf in a fortress on top of a mountain...
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • #37
                the best thing i can think of about triggering a golden age by when you build your CSU is that you don't have to goto war, and it would be fairly easy to change
                CSU is the Civ Specific Unit, right?
                But in this case, every civ's golden ages are strictly limited to the period when they will have a CSU. I don't like the idea of predetermined golden ages. It must be a reward, a boom in a civ's history, trigerred by high cultural or scientifical rating, not a unit

                I admit that "rich get richer" could be a problem. Maybe the conditions should be not high trade income or high production rate but high income / capita or high production rate / capita; so this way, small civs could have also golden ages. Many years of unbreaked peace is a good condition, too, in my opinion.
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

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                • #38
                  Perhaps golden ages could be based on the civ-specific abilities of that civilization (Scientific, Militaristic, Religious, etc.)

                  Religious - Building of first Cathedral or religious wonder, or having a certain number of culture points from religious structures.

                  Scientific - Building of first University or science wonder, or leading the world in science in a certain age.

                  Commercial - Building of first Stock Exchange, Bank or commercial wonder, or having a certain number of trade routes with other civilizations.

                  Militaristic - Civ-specific unit wins a battle, or conquering another civ.

                  Industrious - Building of first Factory

                  Expansionist - Covering an entire continent with 4 or more cities, or having a certain number of cities.
                  None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                  • #39
                    Originally posted by Skanky Burns
                    Besides of which, players with high levels of happiness in their cities are already rewarded with the "We Love the King" celebrations.
                    But is "We love the king" still here or it has been replaced by Golden ages? I don't remember anything from Firaxis about this

                    The fall of empires idea i find interesting too, but not as implemented. That would also promote the 'rich get richer' by making those civilizations struggling, struggle even more. Reading even further... the idea of a dark ages springing from multiple military failures does sound pretty good.
                    But where Dark Ages the side effect of military losses?
                    May be only as a side effect. I suppose that a loss of culture could be more related to the loss of trade, loss of written "books", etc.

                    So a Civ that take a serious hit against its trade route, have destroyed many civil buildings (marketplace, library, palace), lost a wonder of the world, can risk to get a penalty "Dark ages" that limit production and tech research for a while (10 turns?).

                    Of course the historical know Dark Age is the lost of trade/culture/tech by itself, but if used as a game trick to hit harder a great empire than a minor one, you can considered this a way to limit the "rich get richer" effect.
                    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                    - Admiral Naismith

                    Comment


                    • #40
                      Star Mouse, good ideas.
                      I like the civ-specific abilities related golden ages.

                      If the WLTK days are still in the game, then don't relate the golden ages to happiness. This doesn't mean though that we don't need a peaceful trigger!

                      Adm.Naismith:

                      The side effects of "dark ages" are easy to represent, but what could be the trigger
                      So decadent civilization has: high corruption, low cultural value, but what else? Maybe too many WLTK days ??!! Too many celebration, too many drunk people so no one works anymore
                      have destroyed many civil buildings (marketplace, library, palace), lost a wonder of the world
                      These are good ideas, too.

                      Maybe we could relate somehow the dark ages to the size of empires: the bigger a civ the more chance to fall.
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

                      Comment


                      • #41
                        IMO, a good thing about golden ages linked to civ-specific units is that it allows for a greater number of "unique" civs (besides Civ3´s original 16). Remember, there are only 15 possible combinations to choose two civ-specific abilities out of six (scientific, religious etc.), but if two civs with identical abilities have CSU´s that appear in different time periods, the appropriate strategies for these civs might differ (at least slightly).

                        BTW, in Civ3 both the English and the Germans are considered commercial and expansionist civs, but the German CSU (the panzer) appears later in the game than the English man-o-war.
                        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                        • #42
                          the only problem i see with your idea is that as long as your civ keeps on expanding it would be very hard for it to ever have a golden age
                          I don't see a problem with this. Bigger is shouldn't always be better. If you are going to create a huge empire and you can't keep all parts of your empire at a high level of greatness then you shouldn't be rewarded. If you can keep your empire running great even when it's very large then you get doubel the benefits (benefits of a large empire and the golden age will occur). Having my idea will also counter act BAB which is something that is much needed.

                          Although, culture might not be the most accurate way to determine a golden age it is far more realistic, while not taking away from fun, than a CSU creation trigger. A golden age usually comes at a time when your nation is at peace. When you're at peace you are more likely to have a higher culturual points average than when you are at war. My reasoning on this is because you will not be increase culture in your cities when you are at war because you will be having to build military. Therefore it is logical to assume that your golden age will probably occur during peace (when you're building cultural improvements).

                          Overall, I think a cultural trigger is far superior to any other option for a trigger.
                          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                          • #43
                            The Germans DID use tanks in WWI. I have Heinz Guderian's "Achtung Panzer" on my desk.

                            First they did not have any great quantity of their own tanks (named A7V and LKII) and they appeared 1918 - all to late in other words. They had plans to expand their few 45 tanks (30 captured) up to 800. (Compare Britain 2000 up to 7000 and France 2653 up to 8000 - 10 000).

                            A marginal force indeed, but it was there and it was with this the most proficent armour corps in WWII started with.
                            The story of your life is not your life it is your story.

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                            • #44
                              Rats, to slow to break the news
                              The story of your life is not your life it is your story.

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                              • #45
                                i really like starmouse's ideas. Sign this man on to the Firaxis staff immediately! His seems like they strike a fair balance and help move this game away from Barbarism 3 and towards civ 3
                                http://monkspider.blogspot.com/

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