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  • #16
    Another thing, I don't think you'll be the specialized research tracks(like going for democracy while ignoring many early techs) in civ3 because they seem to group techs by ages. I'm not sure how this will work but it will probably limit what you can do skipping useless techs to go for the really badass techs(like democracy in civ2)

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    • #17
      Democracy was evil My senate was probably made up entirely of double agents.
      The only reason to give the AI techs in Civ 2 is to get a civ off your back while annihilating another civ.
      "Remember, there's good stuff in American culture, too. It's just that by "good stuff" we mean "attacking the French," and Germany's been doing that for ages now, so, well, where does that leave us?" - Elok

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      • #18
        Democracy was evil My senate was probably made up entirely of double agents.
        The only reason to give the AI techs in Civ 2 is to get a civ off your back while annihilating another civ.
        "Remember, there's good stuff in American culture, too. It's just that by "good stuff" we mean "attacking the French," and Germany's been doing that for ages now, so, well, where does that leave us?" - Elok

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        • #19
          You can say that again *grin*

          Democracy was annoying... wouldnt even allow me to conduct 'peace-keeping' operations on enemy civilizations...
          I just wanted to keep the peace in all their cities!! hehe
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #20
            ==> Long live Communism

            Shade
            ex-president of Apolytonia former King of the Apolytonian Imperium
            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
            shameless plug to my site:home of Civ:Imperia(WIP)

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            • #21
              Now that would be nice

              I think that M. le Comte is right. The diplomacy needs to be more transparent specifically on intentions of othe civs and their need to be more controls to be able to deal with them more effectively.

              Sometimes my major opponent is at such a distance from me, having interfered in all of my neighbours enough to make them less then effective
              , that i choose a civ that i can build up with money and techs to cause my enemy problems until i can deal with them myself. Unfortunately i ussually find that the ungrateful F***ers that i have helped just become my next problem . Lets see a bit of grateful loyalty built in to the AI so that when you help a civ they will automatically consider you (their major sponsor) in future interactions with other nations. Now that would be nice.
              Cheese eating surrender monkees - Chris 62

              BlackStone supporting our troops

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