Announcement

Collapse
No announcement yet.

Embargos

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Embargos

    I've been playing (and winning) to a Emp Game in Civ2. In it, the civs I were in peace with kept trading techs with the civs I was at war with.
    I tried to make peaceful civs declare war to my enemies and got allied with them. They did, but they soon made peace and dealed the techs I had just given to them with my opponents.

    Annoying.

    Is there any possibility to trade a "technological embargo" trough diplomatical relations against an other civ. That would prevent this kind of things from happening. In the real world, even if France doesn't make war to Irak, whereas France is allied with the United States and with the UK which keep bombing Saddam Hussein's country, France doesn't trade advanced technologies with Irak. It's logical.

    Civ 3 should take that kind of agreements into account.
    M. le Comte

  • #2
    France doesn't trade advanced technologies with Irak
    Are you 100% sure about this?

    You're right, of course. It happened to me many times: I wanted to help an ally, gave him a modern tech just to see in the next turn that they are trading it with my enemies!

    I doubt it however that Civ3 could handle agreements like: "I give you gunpowder, but you must promise that you won't share it with my enemies!" ...
    ...but, signing a "tech embargo" agreement, where you (and your allies) can't change any tech with a third civ, sounds like a good idea. It should be exactly like a trade embargo, but using techs instead of goods.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

    Comment


    • #3
      Though I agree the idea of a tech embargo sounds nice, I can't help but snugly laugh at people who give techs to computer opponents!

      Comment


      • #4
        In the latest "ask the Civ team" (something like that) Firaxis stated that you could have trade embargoes. Maybe this also effects tech trade.

        btw, the link is in the ask the civ team thread.
        "Remember, there's good stuff in American culture, too. It's just that by "good stuff" we mean "attacking the French," and Germany's been doing that for ages now, so, well, where does that leave us?" - Elok

        Comment


        • #5
          Grim: this is most of the time the only way for the AI to keep up with you.
          I really like the embargo idea.

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #6
            The problem here is the hyperactive and spastic AI, which can't go 2 turns with out starting a war, making peace and changing goverments.
            Rethink Refuse Reduce Reuse

            Do It Ourselves

            Comment


            • #7


              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #8
                Originally posted by shade
                Grim: this is most of the time the only way for the AI to keep up with you.
                I really like the embargo idea.

                Shade
                LOL Why would you want the AI to keep up with you? As if a computer controlled civ is ever a valuable ally!

                Note that I am very much aware that the AI trades tech, and that this the way to maintain the challenge, but that I am addressing the poor blighters who are foolish enough to aid this process by giving techs away!

                I never give away any tech, also because it is far too easy for the AI to turn this small, limited help to a particular civ into a true bonanza of evil AI tech exchanges (play Deity and witness 4 exchanges each turn), yielding great benefits to all enemy civs.

                Comment


                • #9
                  Originally posted by Grim Legacy

                  I never give away any tech, also because it is far too easy for the AI to turn this small, limited help to a particular civ into a true bonanza of evil AI tech exchanges (play Deity and witness 4 exchanges each turn), yielding great benefits to all enemy civs.
                  I DO trade technologies. With a good and efficient diplomatic system, it becomes a very heavy weapon during dark ages. Marco Polo's (with eventually the Great Library), and then you can syphon the whole world's techs.

                  Example: Roman and Zulu have not met yet

                  Situation at the begining:
                  Roman have Invention
                  Zulu have Feodalism and Philosophy
                  I have Philosophy

                  I play French (...) who have contact with both of them throug MP's
                  I trade Philosophy for Invention with Roman
                  And then I trade Invention for Feodalism with Zulu.

                  So at the end :
                  Roman take advantages from Philosophy and Invention
                  Zulu and I take advantages of Feodalism, Philosophy and Invention

                  So I was as advanced as the Roman, and less than the Zulu
                  I'm now more advanced than the Roman and as advanced as the Zulu

                  Tech embargos has little to do with tech trade. Tech trade is a very important part of my strategy, but embargos could be a good way to prevent some... diplomatical accidents to occure.

                  And I never bargain to give tech technologies to an opponent... when I keep a military advance on him
                  M. le Comte

                  Comment


                  • #10
                    LOL Why would you want the AI to keep up with you? As if a computer controlled civ is ever a valuable ally!
                    What is an ally?? (just beeing sarcastic)
                    => the only reason why I sometimes do it is to get some challenge,It sometimes gets borring just running over the major AI civ(even in Diety).


                    (play Deity and witness 4 exchanges each turn),
                    not only in Diety,and not just 4/turn(or do you mean 4 exchanges between each 2 civs per turn )

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • #11
                      I think we have very different playstyles. I am eventually always ahead of my opponents, and when I lack a few inventions I still don't want to obtain them through trade because the cost of researching them on my own is smaller than the cost of trading.

                      How?

                      Because every invention you get by trade/goodie huts incurs an extra research penalty, slowing down your research rate. The benefit of an extra tech is largely absorbed by the difficulty of discovering a new one. And I am rarely in a situation that I desperately need some unit/building so that the added turns that I can enjoy that particular tech aren't very useful.

                      Secondly, the cost of trade rises steeply due to the AI-trading I described. Only in the case you describe in which you trade the same tech to two civs for different ones at the same time you can lessen the cost a bit. Note that your tech will still be traded for X with Civ4, yielding Tech Y, which is in turn traded between the Romans and the Zulus etc.

                      Comment


                      • #12
                        Yes, alliances weren't much helpful in civ2.
                        If you asked them to attack an enemy, they say they do it, but never attack a single unit of them...

                        The only reason I sometimes made an alliance was because that nice lady (foreign advisor) asked me to....
                        Member of Official Apolyton Realistic Civers Club.
                        If you can't solve it, it's not a problem--it's reality
                        "All is well your excellency, and that pleases me mightily"

                        Comment


                        • #13
                          trading techs doesn't seem to work that much with me(except when the AI really want's something from me) otherwise it's most of thetime something like "we have advanced far ahead..."(while I'm at least 10 or 20 techs ahead)
                          =>getting AI techs 2 words: diplomat ,Spy

                          Shade
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • #14
                            Originally posted by shade

                            not only in Diety,and not just 4/turn(or do you mean 4 exchanges between each 2 civs per turn )

                            Shade
                            I wouldn't know about that, never played below Deity level.

                            U asked for it!

                            Comment


                            • #15
                              You shouldn't worry too much about giving the other civs techs(except for spaceship building ones, and maybe nukes if you're an environmentalist) cause the computer is so inept at using them

                              Anyway, I really hope they've improved the AI in civ3 although thats the one department I'm most pessimistic about as the release date approaches

                              Comment

                              Working...
                              X