Originally posted by Henrik
Imperialism I and II both use Provinces, in those games cities are just centers of production inside Provinces which may or may not be taken advantage of...
Imperialism I and II both use Provinces, in those games cities are just centers of production inside Provinces which may or may not be taken advantage of...
What is being suggested here is entirely differnet. A civ type city style with a degree of control by grouping some of your cities into provinces. By doing this you would have to do less tweaking in each individual city and instead control a pool of cities from one screen. Each city would then behave what would be best for the enitre province.
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