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How are Nuclear Weapons going to be applied in Civ3?

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  • #46
    I REALLY hope that at a nuclear counter-attack (or world wide strike) all nuke impacts are shown.

    It was dissapointing that in CTP2 after a attack you were not able to EXACTLY trace where and how much missles stroke in.

    Just some black spots you had to search... I had to guess if that was a nuclear strike-back or pollution.

    It would be also cool to have a Button which launches all pre-programmed nukes... Like in the real world if you press the big red button
    --
    Download the new NT 4 servicepack: http://www.linux.org/

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    • #47
      Originally posted by Gramphos
      UberKruX, where did you get that image? I've not seen it before .
      Civ2, city-view screen. It's the Manhattan Project monument

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      • #48
        yea vgriph :P, its from the civ 2 city view.

        im trying to carve the fact that the nuke bomb on the tech tree under fission is the manhattan project.
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #49
          That shows that Firaxis needs to update us on how nukes will work in the game!!!
          "What is the Matrix?" -Neo
          "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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          • #50
            Originally posted by dearmad
            Pythagoras: I agree with you. I really hope Firaxis doesn't waste their time developing it to such a deep degree that it requires a submenu.
            I have to believe they have already developed a submenu. There is no longer it appears at least from the tech screen shots a nuke unit. So that leaves city improvements that launch nukes or a submenu. I believe that they will be using a submenu

            And it makes the most amount of sense. It will reduce micromanagement. No longer will you have to move your nuke across the entire globe when in reality that nuke could have been launched and hit its target on its own. So you go to your nuke menu and build some nukes out of your tax budget. And then you make a nuke strike. The submenu will be easier, more fun as you watch nuke strike animations, and will add depth to the game (MAD).
            About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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            • #51
              Originally posted by UberKruX
              yea vgriph :P, its from the civ 2 city view.

              im trying to carve the fact that the nuke bomb on the tech tree under fission is the manhattan project.
              It is Gramphos for you!!

              That would explain it, I don't check the city views any more, and don't remember hod Manhattan Project look. You should get for this!
              Creator of the Civ3MultiTool

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              • #52
                Tniem: I doubt they've developed the submenu based upon your deduction. For one reason the tech trees do not show half the units- most of the spaces are empty and awaiting the unit pictures. For myself, I think I saw two rockets and one big bomb unit- seems like non-submenu type stuff to me.

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                • #53
                  Originally posted by korn469
                  java4me

                  i am almost certain that civ3 will have ICBMs that can stikre anywhere on the map...
                  this was confirmed by firaxis several weeks (months?) ago. there are two types of nukes: icbm which have unlimtited range and regular nukes (i forget the name that they used to define this nuke, sorry). only regular nukes could be carried on subs, bombers, etc. and they would have a limted range.

                  so, since it has been confirmed about the icbm's being unlimited range, i was wondering why we would still need silos? there would be no need for them.

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                  • #54
                    Originally posted by Nemo

                    so, since it has been confirmed about the icbm's being unlimited range, i was wondering why we would still need silos? there would be no need for them.
                    The silo's are where the ICBM's would launch from!!! That is so you could have many silo's in your borders all targeted at a city or a unit!!! Where else would ICBM's launch from? The City...

                    No, most ICBM's launch from the middle of nowhere outside of cities to reduce the threat of if the ICBM backfires or explodes in the silo.
                    "What is the Matrix?" -Neo
                    "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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                    • #55
                      Uhm, this has nothing to do with backfiring. (even in real life, I doubt having a nuclear missle 'backfire' is even a realistic possibility)

                      It is about being able to counter attack with your nukes in the event that you are attacked with nuclear weapons, resulting in MAD (Mutual Assured Destruction) which will allow for a more realistic depiction of nuclear warfair, and opens the way for cold wars.

                      If you have to store your nukes in your city, or don't get to fire them before the enemies hits, you will lose all of your nukes, and will not be able to counter attack.

                      Though, this is only an issue with the ICBMs, the 'regular' missles should be able to give you a first strike advantage, if you are able to get close enough to launch them. Though in the case of silos, you'd still be able to have some nukes hidden away.
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

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                      • #56
                        Originally posted by Pythagoras
                        It seems like a big stretch to develop this whole nuclear war-MAD system. Its like developing a whole minigame.
                        Originally posted by dearmad
                        Pythagoras: I agree with you. I really hope Firaxis doesn't waste their time developing it to such a deep degree that it requires a submenu.

                        I've never had a problem with it the way it is.
                        M.A.D. doesn't have to have a submenu, it doesn't have to be complicated and M.A.D. is truly needed to rebalance nukes, which are most likely unbalanced by the addition of infinite range and most likely increased damage

                        in addition to increasing balance in the game, M.A.D. although it is a simple addition, can give many deep, yet subtle layers to gameplay in the modern age

                        i really don't see why you are opposed to M.A.D. because it is arguably as large an improvement as stacked combat

                        you launch a nuke, and the civ that you attacked fires back it's as simple as that...no submenus, just strategy...having to man your catapults is more micromanage for less gain than what M.A.D. is

                        also launching nukes from cities should be fine...a city in civ doesn't just represent the metropolitan area of a city in real life, and silo could also be represented on the map by airbases...silos are found at military bases and not just in the middle of corn fields for the most part
                        Last edited by korn469; August 18, 2001, 00:39.

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                        • #57
                          Originally posted by Osweld
                          Uhm, this has nothing to do with backfiring. (even in real life, I doubt having a nuclear missle 'backfire' is even a realistic possibility)
                          What I meant by "backfire" is if for some reason the nuke explodes either in the silo or right above the silo!!!

                          I do agree that most silo's are situated on military bases!!!
                          "What is the Matrix?" -Neo
                          "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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