Announcement

Collapse
No announcement yet.

How are Nuclear Weapons going to be applied in Civ3?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    java4me

    i am almost certain that civ3 will have ICBMs that can stikre anywhere on the map...from the screen shots civ3 is going to have three missile units and i suspect these units to be a conventional cruise missile, a nuclear cruise missile, and an ICBM...i really don't think silos are going to be a tile improvement, because on the tech chart you can see the fortifications, bridge (possibly canal), and railroad tile improvements but silos aren't there, and hopefully there will be M.A.D. in the game and that it will work in multiplayer

    as for SDI i think it will be a mini wonder made available by integrated defense and it will protect your civ from all nuclear attacks

    Comment


    • #32
      I don't think anything should offer 100% protection from nuclear missles.
      Rethink Refuse Reduce Reuse

      Do It Ourselves

      Comment


      • #33
        Osweld

        neither do i...check out the Firaxis i'm M.A.D. thread if you want to know my reasoning

        however since SDI comes with the last tech, and firaxis spoke of the nuclear era being something to survive most likely SDI will be either 100% or close to it...if they implement it as a wonder then it will probably make any nuclear attack against you as an automatic failure...but if they implement it like orbital defense pods from SMAC, then you would be able to overwhelm it

        Comment


        • #34
          korn,

          I like your reasoning!

          But what I am wondering is where the ICBM's are going to be lauched from?
          "What is the Matrix?" -Neo
          "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

          Comment


          • #35
            ABout the 2 turn thing...its not from me...i red that from somewhere...wouldnt like it either...but who knows?

            And KORN.....sit back and relax...i have seen all your posts which can almost count as a book!

            You're taking all this Nuke and MAD stuff way too seriously...this is just a little part of the game and also...IT IS just a game!

            Get out and have some fun....its summer!




            PS: Java,...yes good question...launching them in Towns would be very "suicidic" and well, in human history...they aren't any missiles silos in Towns, are they?? So silos might be in there I suppose
            Last edited by Uffty; August 15, 2001, 09:43.

            Comment


            • #36
              Originally posted by Uffty

              PS: Java,...yes good question...launching them in Towns would be very "suicidic" and well, in human history...they aren't any missiles silos in Towns, are they?? So silos might be in there I suppose
              That is what I want FIRAXIS to clarify, is how ICBM's are going to be launched. Right now I think that a silo tile improvment is our best bet. But, we won't know until FIRAXIS goes into the NUKE subject in more detail! Also, they are still manipulating the game a little to allow it to be more fun and exciting!!!
              "What is the Matrix?" -Neo
              "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

              Comment


              • #37
                why silos?

                I just don't understand the need for silos at all. I've never thought of the "city" as an actual city on the map but more the general location of serious population density. And the "scale" of CIV even on the largest maps would allow that a city square would about the size of Washintong State... plenty of room to pretend in your own mind that a "silo" exists somewhere other than "in the city of Seattle."

                Sheesh, I hope Firaxis does NOT add silos- what a waste of my game playing time to add another level of interference between me and using a unit- it seems silly to me.

                As for MAD, I would only want it developed as a serious investment made by a player, say as a city improvement, so that once you have spent the resources you get it- MAD represents a system, not just an idea- a system of submarines, airplanes constantly in flight, and hidden missile launch locations- that takes resources, and it oughta be a serious cash drain on any nation that would want to enact it with their missles, and it ought to be on a per-warhead basis, like 2 gold per missile per turn to keep those puppies in a ready state, maintaned, and aimed. Otherwise, I think nuking a country out of existance that wasn't prepared to spend the $$ on a MAD system is possible, I'd bet the US could do it to India at the momentwithout receiving a single counter attack.

                Comment


                • #38
                  UberKruX, where did you get that image? I've not seen it before .
                  Creator of the Civ3MultiTool

                  Comment


                  • #39
                    my idea...

                    Hmm too include many arbitrary things like MAD tends to tear away at the core gameplay. For instance, it sort of tears away at the turn-based fiber at the game. However, MAD is a thing that needs to be considered, so heres what I propose-

                    Instead of turns being 1 year long, after a certain tech is researched (or just entry into the modern era), perhaps turns could be 1/3 a year and let nukes have like 4 5 or 6 movement w/ 3 or 4 turns to refuel. This way there is a really good chance of you detecting a missle (in flight), and you can get off yours. This also agrees with the reality that nuclear retaliation depends on detection and the window of oppurtunity, so if the enemy is careful enough, and you are foolish enough, you wont see the nuke coming, and you are screwed. Similarly you could do a nuclear sneak attack on the enemy. This increases the importance of having nearby nuclear forces and submarines, and makes "Cuba Missle crises" events more likely to happen.
                    "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                    "It's easy to stop making mistakes. Just stop having ideas." Unknown

                    Comment


                    • #40
                      I think the best way to do nukes in this game is by a seperate screen. It appears that there will be seperate menus for trade (no caravans) and espionage (no spies) so why not for nukes as well.

                      Any way, nukes would be missiles that could hit any target on any turn. You could use them to take out cities, take out military targets, and other places. But as soon as you submit your launch nukes command your turn is over for a time.

                      At this point the AI or your MP opponent get a turn to conduct diplomacy or launch their own nukes. They do not get time to move units around or build anything to counter the attacks. Under Pythagarous' proposal three turns would allow the defender to not only launch their own nukes but also move units out of attacked cities and launch a huge tatical convential war.

                      In the Cold War there was never time for this. Only time if a nuke was launched for a phone call or two to your allies to decide a course of action and then launch. Maybe a call to your rival that launched the nukes. And as soon as everyone has time to launch nukes than it goes back to the original person's turn to see what happened.

                      This would force you to deal with every situation differently. You would know that if you launch a nuke or two that you would be nuked back. It force another layer of strategy and keeps the fun level high late in the game as conventional war would be the preferred method so your own cities are not scorched. And of course using MAD as a diplomatic measure would defend yourself from conventional war as well by saying that if you fight us we will launch nukes.
                      About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

                      Comment


                      • #41
                        I completely support that idea, tniem.

                        It also might be neat to have the option of a timer (especially during MP games) while this is all going on, so that there is alot of pressure while you try to negotiate, or think things over with your allies and whatnot. Though, if this is the case, the nukes should be able to be pre-targeted, so you don't have to use up all of your time targeting cities.
                        Rethink Refuse Reduce Reuse

                        Do It Ourselves

                        Comment


                        • #42
                          Osweld has a good point there on how nukes should work!!! I think that the ICBM's are the missiles where you designate where you want them to hit.
                          "What is the Matrix?" -Neo
                          "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

                          Comment


                          • #43
                            It seems like a big stretch to develop this whole nuclear war-MAD system. Its like developing a whole minigame.
                            "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                            "It's easy to stop making mistakes. Just stop having ideas." Unknown

                            Comment


                            • #44
                              Pythagoras: I agree with you. I really hope Firaxis doesn't waste their time developing it to such a deep degree that it requires a submenu.

                              I've never had a problem with it the way it is.

                              Comment


                              • #45
                                Originally posted by UberKruX
                                thats dumb. i cant see a bomber carrying conventional and nuclear bombs at the same time. if they were doing that you would have to chose at unit building time (like ss modules)
                                Really? Then why can B-52s carry both?
                                12-17-10 Mohamed Bouazizi NEVER FORGET
                                Stadtluft Macht Frei
                                Killing it is the new killing it
                                Ultima Ratio Regum

                                Comment

                                Working...