well, i think the idea is that because resources are that much more important you'll trade in resources. plus, when you are negotiating, you can offer resources and demand x amount of money each turn.
civ 3 will probably be like SMAC and have a hurry button and partial payment.
i think that if, for some reason, nuclear strikes took two turns, you wouldn't launch them for fear of reprisals, like in real life. if not, then you still wouldn't know which cities have missiles to launch back, and you wouldn't have enough for all their cities to be bombed. that seems enough of a defense against nuclear war. but i don't mind having MAD in the game. that's why the nuclear era is something you pass through.
civ 3 will probably be like SMAC and have a hurry button and partial payment.
i think that if, for some reason, nuclear strikes took two turns, you wouldn't launch them for fear of reprisals, like in real life. if not, then you still wouldn't know which cities have missiles to launch back, and you wouldn't have enough for all their cities to be bombed. that seems enough of a defense against nuclear war. but i don't mind having MAD in the game. that's why the nuclear era is something you pass through.
Comment