The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
Asesino_Virtual
Organic Terrain : I saw that too. I assume it means that the terrain is generated in a more natural way. For example, perhaps rivers cannot travel in a circle, desert is never next to tundra or arctic, etc. In a more subtle way, perhaps river direction is accounted for (behind the scene) ( a river may not travel from a non mountain into a mountain, for example?), maybe they more often begin in mountains, etc.
Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
Asesino_Virtual
Maybe organic terrain has to do with flesh tones, such as the ones Al Gore wore during the campaign?
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
I think Slax is right. Check out the pictures of roads on the maps in the Civ3 gallery. They don't seem to follow an obviously predictable pattern when adjoing tiles are improved with roads (unlike CivII or SMAC where a multitude of road improved tiles ended up looking like a muddy Union Jack).
What's so funny 'bout peace, love and understanding?
Originally posted by Echinda
I think Slax is right. Check out the pictures of roads on the maps in the Civ3 gallery. They don't seem to follow an obviously predictable pattern when adjoing tiles are improved with roads (unlike CivII or SMAC where a multitude of road improved tiles ended up looking like a muddy Union Jack).
And this may cause some confusion. Like not being sure whether this tile has a road or not.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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