Originally posted by korn469
but back to the point...SDI is bad for strategy because it introduces huge imbalances into the game
but back to the point...SDI is bad for strategy because it introduces huge imbalances into the game
A: introducing the simple & straightforward half-turn ICBM-mode that I described in the Revised nuclear warfare thread. And...
B: Making the question of Nucs or effective SDI-defences much more of a mutually exclusive road-split decision, one way or the other.
As for deterring fullscale endgame conventional blitz-krieg attacks, there are other factors, besides nucs, like severly negative- diplomacy- and trade-reactions (wich is much harder to ignore in Civ-3 then it ever was in Civ-2, because of the introduced connection between war, economy & resources).
Above - Korn469 - is a simple straighforward and easy-to-understand gameplay-aimed solution, resting on the fact that Civ-3 is only a fun GAME, after all. Lou Wigman put it very well in the Realism vs Fun thread:
"Civ/2/3 certainly isn't realistic, but that is not the issue. The point is that there are enough connections to reality to allow the player to IMMERSE themselves in the game."
You seems to forget that playing the Civ-3 main-game is much more about "What if? history-development. For some reason you seems to have "fall in love" with your extended version of M.A.D ( the1963 movie "Dr. Strangelove", with Peter Sellers springs to my mind ) - upto a point that an implementation of it would more or less dominate the whole endgame.
Many future Civ-3 customers simply dont believe in assured M.A.D = assured peace from here to Kingdom come. They dont like having the idea of M.A.D as the one and only secure counter-measure, if one want to avoid being nuced. It makes them feel uneasy and it going to effect their feelings of the game. I of course accept having military arms-race escalations and M.A.D launching ICBM:s i the game. But I want other alternative methods of feeling safe & secure as well (not ignoring military defence, of course), enabling the new cultural & diplomacy victory-conditions, for example.
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