I remember when in one of my first games of Civ2 where I aliled with one of my neighbors and went to conquer the world. Well, I did conquer the world by about 1950. However, I hadn't killed my allies, and there wasn't enough time. I think that if you and an ally conquer the world, you should both win, but only 2 players could win in this way. Maybe you could also make an alliance where two players could build a spaceship together. What do you think?
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Idea: Allied Victory
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allied victories?
no.
there is a "diplomatic" victory, where you can be voted in AC style.
so i guess if u and an ally kill everyone else you could claim that an allied victory in itself."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Wiglaf
Once you start placing limitations like that civ3 becomes less and less realistic.. "Sorry, can't ally now, that'd push us over the 2/3 limit. Drop that Mongol guy or something." No good.
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Unfortunately by making it impossible to cheat an AI, there's a strong chance that the AI won't make any deals, like in Civ2 where diplomacy was worthless as the AI hated you no matter what. It's a fine line, one that I think will be one of the more difficult AI challenges
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