Re: About play balancing and AI
That's not the problem, IMHO.
No complex game can really survive for years before some strategic weakness (or some well hidden bug) ruin it.
My question is: can the game born well and survive at least a year? I don't want a game with so many (and early) limits that I can discover in a couple of months and less than ten half/finished games! SMAC had some playbalancing limits IMO, so after some (mostly enjoyed, to be honest
) games played, I was stuck with some half finished game that I've already win (but I must still play before meeting the game victory condition).
Last part of tech tree was a mere exercize for my scientist, because I almost never used the discovered tech, the most powerful units, etc. Not again, please.
Originally posted by Father Beast
but then, it has taken years for some of the big play imbalances in civ2 to be realized. the OCC size 1 was only played last year for goodness' sake!
but then, it has taken years for some of the big play imbalances in civ2 to be realized. the OCC size 1 was only played last year for goodness' sake!
No complex game can really survive for years before some strategic weakness (or some well hidden bug) ruin it.
My question is: can the game born well and survive at least a year? I don't want a game with so many (and early) limits that I can discover in a couple of months and less than ten half/finished games! SMAC had some playbalancing limits IMO, so after some (mostly enjoyed, to be honest
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
Last part of tech tree was a mere exercize for my scientist, because I almost never used the discovered tech, the most powerful units, etc. Not again, please.
Comment