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This Article Brought Tears to My Eyes: "Want to Play. Won't Play It."

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  • This Article Brought Tears to My Eyes: "Want to Play. Won't Play It."

    If it weren't for that darned Limited Edition of Civ 3, this is exactly what I would do...and for the exact same reasons. This one was a tear-jerker. Markos, any chance you can leave me enough room to put this in my sig?

    NOTE: I am NOT lambasting Firaxis with this post but the State of Gaming in its larger form; however, the wait and watch attitude might well be called for with Civ 3, too. Let's hope not...



    The Grumpy Gamer
    Want To Play It. Won't Play It.
    by Jeff Vogel

    Sometimes, I have a really hard time deciding whether I want to buy a computer game.

    Note that this is different from deciding whether I want to play a game. When I pick up a game in a store, I generally have a very easy time figuring out whether or not I want to play it. And when I say I want to play it, I mean that I want to play the perfect ideal version of the game, the elusive, flawless, bug-free version of the game, the game the developers wanted to create, the game without quest bugs that stop my show three quarters of the way through, guards who don't notice when you shoot the people right next to them, and pathing so bad the NPCs spend most of their time humping pillars.

    You know. The game they should have shipped, as opposed to the game they did.

    Because buying a new game all too frequently means setting myself up for a potential blissful hour of installing new drivers, checking the publisher's web site looking for the patch that isn't there, shouting obscenities, and so on. It's like being set up on a blind date with someone with a hook for a hand. Having a hook for a hand is a sure sign that a person is interesting, but you kind of have to wonder about them.

    Which brings me to Anarchy Online. [Note: Jeff wrote this before the latest series of patches. Perhaps in a future column he'll tell us whether those made any difference to his ultimate decision.-Ed.] Like most good EverQuest junkies, I was intrigued by this plucky new entry into the massively multiplayer arena. Before I dove in, though, I wanted to find out how much I would have to give of myself to make this relationship work. I went through the standard steps I always go through before taking the plunge, to make sure that the game is sufficiently bug-free to increase my overall happiness.

    First, I watched the online news sites for information about Anarchy Online's release. The first sign of stormy skies was when the new beta was released to testers and the game went gold three days later. To translate this publisher jargon into human-speak, "releasing a beta" is a way of saying "We are sure this has problems, and now we must find them." and "going gold" is a way of saying "We are done, and we are now shipping this product to stores. Suckers." Seventy two hours is not a lot of time to elapse between saying thing one and thing two.

    When I heard this, I decided to give Anarchy Online a little time before I dove in. So, a few weeks later, I moved on to step two. I visited the official Anarchy Online support site. I then retrieved these two quotes from the same site:

    July 9 - As we all know, the launch of Anarchy Online didn't go as smoothly as we would have hoped. In spite of that, the last week has marked considerable improvement (see today's update by Martin Amor), and although we acknowledge there are still some issues to resolve, we now consider the game playable.

    I found "we now consider the game playable" to be a strange thing to say several weeks after the thing hit store shelves. I decided to read more, and found this entry, a few days earlier:

    July 4 - As for reviewing the game: We will send out review copies soon, but we would like to ask that you hold back on a full review until we have solved these problems.

    Read that one again.

    I could easily fill up my allotted seven hundred words with a carefully crafted rant asking how it is possible to say "You can give us money for this product and install it on your expensive home machine, but please do not evaluate this product or publicly express opinions about it." I could say things like this, but I will not, because it would take focus away from what this column is about: me. What I think. How I feel.

    I felt scared.

    Finally, step three. I decided to get a few more opinions, this time from actual, regular folks. So I went to Amazon.com and read the reviews of Anarchy Online there. I won't provide quotes. I will simply say that people who are very angry can be very funny.

    And, finally, armed with my information, I came to my decision. I gave this one a pass.

    It is a very tricky thing writing a column about a game one has not played. That is why I have tried to restrict myself to a recitation of actual facts and quotes, most of them provided by the publisher itself.

    And I have no apologies. This whole ugly situation is the fault of publishers who make it necessary to evaluate games based not only on how much fun we'd have with them but how much they will screw us.

    So, if you are reading this, and you love computer games as much as I do, I'd like you to do a little favor for your Uncle Jeff.

    At least once every year (I can't, in any honesty, suggest you do this with every game.), check out the game you're about to buy. Instead if getting it right away, check out the user reviews on Amazon. Ask a friend. Read a few reviews. And if your wait reveals that the game is a bug-fest, skip it. Drop it like a hot rock. And if you do buy it, it from a place that accepts returns, and if it's a mess, take that sucker back.

    If everyone did this just once a year, it would be a Good Thing. I'm not saying anything creative here, nothing that hasn't been said a thousand times before, but it still needs to be said: Don't Take It. Whenever a publisher ships an unfinished game, they should be punished. And there is only one way to get them to change. Withhold money.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

  • #2
    did this guy get payed for this article? i think i've written similar stuff in the column...
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

    Comment


    • #3
      Re: This Article Brought Tears to My Eyes: "Want to Play. Won't Play It."

      Originally posted by yin26
      NOTE: I am NOT lambasting Firaxis with this post but the State of Gaming in its larger form;
      hehehe, however, you are posting it in a civ3 forum

      Comment


      • #4
        Markos: Perhaps you've found your steady on-line revenue stream!

        LaRusso: Looked at in a positive way, I'm saying: "Hey, Firaxis, your Limited Edition is getting even this wary gamer to pre-order! But we are (almost) all a bit jaded, so be nice with us."
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • #5
          hmmm according to anarchy online site, the game went into beta last august
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

          Comment


          • #6
            somethingawful.com gave the game a -36 (on a scale from -50 to 50). Added atop everything else, I gave the game a pass. http://www.somethingawful.com/games/...line/index.htm

            I agree with MarkG that Jeff Vogel isn't saying anything new, but I think that it bears saying again since so few people actually follow his procedures.
            <p style="font-size:1024px">HTML is disabled in signatures </p>

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            • #7
              After reading this one might want to check out the excelent games the author of this article has written himself
              No Fighting here, this is the war room!

              Comment


              • #8
                Originally posted by Henrik
                After reading this one might want to check out the excelent games the author of this article has written himself
                interesting. who would pay 25 USD for such piece of crap?

                Comment


                • #9
                  He brings up a serious issue. When a game is released, it should most certainly be 'playable'. We all know that the occasional bug here and there, even on release, is unavoidable. But for this company to say after a considerable period of time to then say it is playable is certainly not satisfactory. I would demand a refund, as the chances are the companies line of what 'playable' is compared to the consumer is likely to be different.

                  However this is no comment on civ3. No one will know anything until the game is released. Yin, you ought to bear this mind in fact. A crap game should not be allowed to continue unchecked...
                  Speaking of Erith:

                  "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

                  Comment


                  • #10
                    This reminds me rather unfortunately of Ultima IX and Battlecruiser 3000 AD. those were two high profile games that were shoved out the door when the makers knew without a doubt that they weren't ready.

                    They bombed.

                    That is different from releasing the game when it is playable, but may still have some problems, but they can't seem to find them in a reasonable amount of time.

                    A lot of games fall into this category, and they are well redeemed when their relatively minor bugs get patched as the inevitable problems crop up. see No One Lives Forever as an example.

                    Of course, you could go the other direction and play test the living Hades out of the game before grudgingly letting it ship, as I understand they did with Baldur's Gate 2. I didn't hear about any serious bugs with that one, and in fact it has become an instant classic.
                    Of course, if Baldur's Gate 2 had shipped with a number of game crashing bugs, as did Ultima IX, then I personally have no doubt it would have bombed just as bad. maybe worse, since it didn't have the massive ultima following.

                    We don't know what will happen with civ3. it hasn't quite reached beta yet, I don't think, so we will be watching for bad signs.

                    I'm sure Yin will point them out to us if and when they come.

                    Until then, I have no doubt he will continue to be pessimistic without evidence.
                    Any man can be a Father, but it takes someone special to be a BEAST

                    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                    ...but Father Beast beat me to it! - Randomturn

                    Comment


                    • #11
                      Re: This Article Brought Tears to My Eyes: "Want to Play. Won't Play It."

                      Originally posted by yin26
                      NOTE: I am NOT lambasting Firaxis with this post but the State of Gaming in its larger form;
                      Originally posted by LaRusso
                      hehehe, however, you are posting it in a civ3 forum
                      Well, here at Apolyton I suppose the game nearest to a release seems to be Civ III, isn't it?
                      So Yin26 is simply mentioning the potential risk to the company more ready to do better use of his note, right?

                      Well, better use can be somewhat disguising, I suppose

                      BTW, hello Yin!
                      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                      - Admiral Naismith

                      Comment


                      • #12
                        LaRusso - I've played one of his games and enjoyed it quite alot. (Admittedly, I've never been one for cutting-edge games and glitzy graphics .)


                        As for the article, I think its very intelligent and well-meaning. The main problem is that there are so many 'Anarchy Online' s out there and being developed. And gamers will buy them 'on - sight'.

                        But I am not a typical game buyer. I usually wait at least 6 months to a year before even thinking about buying one. Currently I am watching the development of CivIII and Stars! Supernova Genesis (an interesting comparison, by the way) and am playing Quake II and Stars!.

                        As for CivIII I really think the lack of beta-testing is a mistake. At a Stars! Supernova Genesis site, there were actual threads about a beta MP game, with screen shots! That would have been nice to see here.

                        But, we'll see if Firaxis can pull it off.
                        Last edited by Slax; August 6, 2001, 12:00.

                        Comment


                        • #13
                          Originally posted by Slax
                          I usually wait at least 6 months to a year before even thinking about buying one
                          You mean you're NOT buying civ3 when it comes out?!

                          Maybe I'm fanatical/pathetic/stupid/ignorant, but I'd DIE if I tried to wait that long before getting civ3.

                          Comment


                          • #14
                            Hey! I liked Ultima 9! Of course, I just happened to have the ideal system for the game at the time and it ran great. My friends all cursed me.

                            I think beta testing is necessary in some cases...3d games using bleeding edge technology, massively multiplayer games and so forth. For Civ3, I'm skeptical. Thanks to DirectX, most issues concerning compatibility with video and sound are/can be found easily. Civ3 doesn't push the envelope of graphics or handle thousands of players at once.

                            I believe Civ3 will be more stable than other releases currently available
                            ----
                            "I never let my schooling get in the way of my education" -Mark Twain

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                            • #15
                              Sabre2th, don't sound so shocked about people waiting. After CTP2, I'm waiting until I read some reviews first myself. Even on my measly grad student stipend I could probably afford it, but I'm sick of buggy software being released. Furthermore, if the AI plays no better that SMAC or CTP2+MedMod2 why should I buy it? If Firaxis wants my money, they need to do better than the stuff I already have. If everyone behaved like this, distributors would let developers take their time (within reason -daikatana anyone?)

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