Using a variety of screen shots, and information from civ3.com here is the most up to date information present about which units are in civ3. If anyone has any suggestions, new screen shots with information, or if i have gotten a unit wrong please contact me.
In the begining
*Great Leaders 0.0.3
*Settlers 0.0.1
*Scouts 0.0.2
*Warriors 1.1.1 {Jaguar Warrior 1.1.2}
*Workers 0.0.1
Ancient Era
*Bronze Working: Spearman 1.2.1 {Hoplite 1.3.1} {Impi 1.2.2}
*The Wheel: Chariot 1.1.2 {War Chariot 2.1.2} Horses
*Warrior Code: Archers 2.1.1 {Bowmen 2.1.2}
*Iron Working: Swordmen 3.2.1 {Immortal 4.2.1} {Legion 3.3.1} Iron
*Mathematics: Catapult 0(4).0.1
*Map Making: Trireme
*Horseback Riding: Horsemen 2.1.2 {Mounted Warrior 3.1.2} Horses
Middle Ages
*Feudalism: Pikemen 1.3.1
*Chivalry: Knight 4.3.2 {Rider 4.4.3} {War Elephant 4.3.2} {Samurai 4.4.2} Horses, Iron
*Invention: Long bowman
*Gunpowder: Musketman 3.3.1 {Musketeer 3.4.1} Saltpeter
*Astronomy: Caravel
*Metallurgy: Cannon
*Navigation: Explorers
*Magnetism: Galleon, Privateer, Frigate 2(2).2.4 {Man 'o War}
*Military Tradition: Cavalry 6.3.3 {Cossak 6.4.3} Horses, Saltpeter
Industrial Age
*Nationalism: Rifleman
*Steam Power: Ironclad 4(4).4.4
*Combustion: Destroyer, Transport 1.4.5
*Replaceable Parts: Artillary, Infantry
*Flight: Bomber, Fighter
*Amphibious Warfare: Marine
*Mass Production: Aircraft Carrier, Submarine, Battleship 18(8).12.6 Oil
*Motorized Transportation: Tank 16.8.2 {Panzer 16.8.3} Oil, Rubber
*Advanced Flight: Paratrooper, Helicopter 0.4.4 (can transport 2 units) Oil, Rubber
Modern Era
*Rocketry: Cruise missile, Jet Fighter {F-15}
*Fission: Nuclear Submarine
*Computers: Howitzers
*Space Flight: Tactical Nuke Uranium
*Synthetic Fibers: Modern Armor 24.14.3 Oil
*Stealth: Stealth Fighter, Stealth Bomber 0(8).2.8 RoF 4 Aluminum, Oil
*Satellites: ICBM Uranium
*Robotics: Aegis Cruiser, Mech Infantry
Civ Specific Units
The Americans: F-15
The Aztecs: Jaguar Warrior
The Babylonians: Bowman
The Chinese: Rider
The Egyptians: War Chariot
The English: Man o' war
The French: Musketeer
The Germans: Panzer
The Greeks: Hoplite
The Indians: War Elephant
The Iroquois: Mounted Warrior
The Japanese: Samurai
The Persians: Immortal
The Romans: Legion
The Russians: Cossack
The Zulus: Impi
Unit Notes
*Regular Units have three hitpoints
*Vetern Units have four hitpoints
*Elite Units have five hitpoints and each time they win a hardfought battle that have a chance of spawning a Great Leader
*there are now three additional types of combat: bombardment, missile attacks, and air combat
*Bombardment van be used against enemy units, terrain improvements, cities which may kill population and destroy buildings.
*Air units now have a specialized range of missions
Air Missions
*Bombing mission (bombards the selected square, damaging units, city improvements, and population)
*Precision Bombing mission (targets a specific improvement in a city for destruction) {F-15 and stealth units only}
*Recon mission (investigates the selected square)
*Air Superiority mission (attacks enemy air units that enter the unit's defensive range)
*Airdrop mission (Airlifts a single ground unit to another location)
*Re-Base mission (Selects a new base of operations and relocates the unit to that base)
Espionage missions
*Sabotage (sabotages the current project of an enemy city)
*Propaganda (attempts to convince an enemy city to join your Civilization)
*Steal Plans (reveals all troop locations of an enemy Civ for one turn)
*Steal World Map (reveals what an enemy knows about the world)
*Expose Enemy Spy (ferrets out opposing spies)
*Steal Tech
*Investigate City
The Screenshots
Color Coding:
*Purple items are CSU that have been confirmed by Firaxis
*Green items are CSU that haven't been confirmed by Firaxis yet
*Darkred items are the special resources needed to build the unit
*Sienna items are CSUs that are exempt from normal special resource requirements
special thanks to everyone who contributed to this thread and helped build this list i couldn't have made it without you!
In the begining
*Great Leaders 0.0.3
*Settlers 0.0.1
*Scouts 0.0.2
*Warriors 1.1.1 {Jaguar Warrior 1.1.2}
*Workers 0.0.1
Ancient Era
*Bronze Working: Spearman 1.2.1 {Hoplite 1.3.1} {Impi 1.2.2}
*The Wheel: Chariot 1.1.2 {War Chariot 2.1.2} Horses
*Warrior Code: Archers 2.1.1 {Bowmen 2.1.2}
*Iron Working: Swordmen 3.2.1 {Immortal 4.2.1} {Legion 3.3.1} Iron
*Mathematics: Catapult 0(4).0.1
*Map Making: Trireme
*Horseback Riding: Horsemen 2.1.2 {Mounted Warrior 3.1.2} Horses
Middle Ages
*Feudalism: Pikemen 1.3.1
*Chivalry: Knight 4.3.2 {Rider 4.4.3} {War Elephant 4.3.2} {Samurai 4.4.2} Horses, Iron
*Invention: Long bowman
*Gunpowder: Musketman 3.3.1 {Musketeer 3.4.1} Saltpeter
*Astronomy: Caravel
*Metallurgy: Cannon
*Navigation: Explorers
*Magnetism: Galleon, Privateer, Frigate 2(2).2.4 {Man 'o War}
*Military Tradition: Cavalry 6.3.3 {Cossak 6.4.3} Horses, Saltpeter
Industrial Age
*Nationalism: Rifleman
*Steam Power: Ironclad 4(4).4.4
*Combustion: Destroyer, Transport 1.4.5
*Replaceable Parts: Artillary, Infantry
*Flight: Bomber, Fighter
*Amphibious Warfare: Marine
*Mass Production: Aircraft Carrier, Submarine, Battleship 18(8).12.6 Oil
*Motorized Transportation: Tank 16.8.2 {Panzer 16.8.3} Oil, Rubber
*Advanced Flight: Paratrooper, Helicopter 0.4.4 (can transport 2 units) Oil, Rubber
Modern Era
*Rocketry: Cruise missile, Jet Fighter {F-15}
*Fission: Nuclear Submarine
*Computers: Howitzers
*Space Flight: Tactical Nuke Uranium
*Synthetic Fibers: Modern Armor 24.14.3 Oil
*Stealth: Stealth Fighter, Stealth Bomber 0(8).2.8 RoF 4 Aluminum, Oil
*Satellites: ICBM Uranium
*Robotics: Aegis Cruiser, Mech Infantry
Civ Specific Units
The Americans: F-15
The Aztecs: Jaguar Warrior
The Babylonians: Bowman
The Chinese: Rider
The Egyptians: War Chariot
The English: Man o' war
The French: Musketeer
The Germans: Panzer
The Greeks: Hoplite
The Indians: War Elephant
The Iroquois: Mounted Warrior
The Japanese: Samurai
The Persians: Immortal
The Romans: Legion
The Russians: Cossack
The Zulus: Impi
Unit Notes
*Regular Units have three hitpoints
*Vetern Units have four hitpoints
*Elite Units have five hitpoints and each time they win a hardfought battle that have a chance of spawning a Great Leader
*there are now three additional types of combat: bombardment, missile attacks, and air combat
*Bombardment van be used against enemy units, terrain improvements, cities which may kill population and destroy buildings.
*Air units now have a specialized range of missions
Air Missions
*Bombing mission (bombards the selected square, damaging units, city improvements, and population)
*Precision Bombing mission (targets a specific improvement in a city for destruction) {F-15 and stealth units only}
*Recon mission (investigates the selected square)
*Air Superiority mission (attacks enemy air units that enter the unit's defensive range)
*Airdrop mission (Airlifts a single ground unit to another location)
*Re-Base mission (Selects a new base of operations and relocates the unit to that base)
Espionage missions
*Sabotage (sabotages the current project of an enemy city)
*Propaganda (attempts to convince an enemy city to join your Civilization)
*Steal Plans (reveals all troop locations of an enemy Civ for one turn)
*Steal World Map (reveals what an enemy knows about the world)
*Expose Enemy Spy (ferrets out opposing spies)
*Steal Tech
*Investigate City
The Screenshots
Color Coding:
*Purple items are CSU that have been confirmed by Firaxis
*Green items are CSU that haven't been confirmed by Firaxis yet
*Darkred items are the special resources needed to build the unit
*Sienna items are CSUs that are exempt from normal special resource requirements
special thanks to everyone who contributed to this thread and helped build this list i couldn't have made it without you!
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