I will give an example,
note: #of seconds by turns are given as an example, you might feel OK playing faster or slower but the same principle apply.
I played both Civ II MGE and CTP, they work well (for me) with something like 120 seconds/turn, you have an enjoyable and relax game and maybe take 90 seconds/turn on average. You can lower that limit to have a faster game but pretty soon you get to a turn were you have to conduct diplomacy, moves dozens of units, etc. and you are stuck sorry not enough time!! If you try to play at a fast rate maybe something like 40 seconds/turn it will be enough most of the turns but on some occasions not enough to carry out you're plans wich in my opinion ruins the game. So you have to get back to a more relax time limit. On the other if I had 40 seconds with carry over i could play most of my turns in 30-35 seconds and would be OK if a turn I need 120 seconds.
The principle is that it rewards you for playing fast but gaves you enough time to do everything you need to do.
note: #of seconds by turns are given as an example, you might feel OK playing faster or slower but the same principle apply.
I played both Civ II MGE and CTP, they work well (for me) with something like 120 seconds/turn, you have an enjoyable and relax game and maybe take 90 seconds/turn on average. You can lower that limit to have a faster game but pretty soon you get to a turn were you have to conduct diplomacy, moves dozens of units, etc. and you are stuck sorry not enough time!! If you try to play at a fast rate maybe something like 40 seconds/turn it will be enough most of the turns but on some occasions not enough to carry out you're plans wich in my opinion ruins the game. So you have to get back to a more relax time limit. On the other if I had 40 seconds with carry over i could play most of my turns in 30-35 seconds and would be OK if a turn I need 120 seconds.
The principle is that it rewards you for playing fast but gaves you enough time to do everything you need to do.
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