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  • Timed Turn Civ III Multiplayer

    This should be an option for Civ III to allow civ III multiplayer games to progress fast, perhaps one game in an hour.

    Thus the games would be faster paced and decisions would have to be make quickly!
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

  • #2
    How would you accomplish this? Online? I always thought that online was a nonexistantly supported option with TBS
    I don't think that's a good idea, maybe three hours. If there are about 400 turns, that's way to little time per turn, especially in late game.
    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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    • #3
      Im all for this as an option, especially useful when you get the knack of everything and everything goes real speedy with shortcuts-keys and all.
      It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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      • #4
        Timed turns and simultaneous moves will be a part of multiplayer, but in reality it doesn't significantly reduce play time (at best ~15%). Often MP games take longer anyways because of having to coordinate multiple play sessions with multiple people, not to mention disconnects and restarts. For the average customer winning a solo civ3 game by space race, on default settings, can't really happen in one sitting. MP is the same way. We've got a pretty different approach to simul-move, and features like alliance simultaneous moves will reduce game time even more. The SMAC favorite of dynamically increasing turn timers will be present as well.

        While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.

        Jeff

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        • #5
          How about this then:

          4000-2000BC- 3 Minutes
          1999-0 AD- 6 Minutes
          1-1000 AD- 10 Minutes
          1001-1300 AD- 15 Minutes
          1301-1600 AD- 25 Minutes
          1601-1800 AD- 35 Minutes
          1801-2000 AD- 45 Minutes
          2001-2050 AD- 55 Minutes
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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          • #6
            Originally posted by Jeffrey Morris FIRAXIS
            Timed turns and simultaneous moves will be a part of multiplayer, but in reality it doesn't significantly reduce play time (at best ~15%).
            This sounds good. Hopefully it will reduce play time more, however




            While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.

            Jeff
            Well, this sounds good. Besides, I've never played Civ II Multiplayer
            The only MP games I've played are Starcraft and Total Annihilation!

            -Thank you for posting on Apolyton and for posting a response, we appreciate it
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #7
              Well they have said that they are bringing something totally new to multiplayer so, in Firaxis we trust. Nice knowing someone from Firaxis takes the time to answer some questions
              It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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              • #8
                Timed turns
                I'm glad timed turns are in but shouldn't be a given that they will be in the game? Considering they were in Civ2MGE.

                With this info. it seems that MP not coming as an expansion is diffenent.

                The SMAC favorite of dynamically increasing turn timers will be present as well.
                This will really help things out a lot.

                Something that if implemented correctly could be a great addition into MP, pre-turn unit orders. So lets say you are waiting for your turn and you know that you want your legion to move to x tile you move you give your unit the order to move to x tile. This could be done by simply doing it the same way you would when it's your turn. When it then becomes your turn the unit will automatically move to x space. It's just a thought.

                The more you can plan when it's not your turn the less amount of time your turn will take. Something that adds to this goal is city build ques, which thankfully will be in Civ3.

                Oh yeah, thanks for posting Jeff. Could you give us any more insight in when the Civ3 site will be up? Possibly a more precise date, such as sometime this week, next week, not saying soon or sometime in the near future. That would be nice, thanks.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                • #9
                  Originally posted by Jeffrey Morris FIRAXIS
                  Timed turns and simultaneous moves will be a part of multiplayer, but in reality it doesn't significantly reduce play time (at best ~15%). Often MP games take longer anyways because of having to coordinate multiple play sessions with multiple people, not to mention disconnects and restarts. For the average customer winning a solo civ3 game by space race, on default settings, can't really happen in one sitting. MP is the same way. We've got a pretty different approach to simul-move, and features like alliance simultaneous moves will reduce game time even more. The SMAC favorite of dynamically increasing turn timers will be present as well.

                  While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.

                  Jeff
                  that is interesting

                  maybe it only felt much faster using simultaneous turns

                  it would be interesting to know the phsycology of that

                  I agree that I found SMAC better ballanced in TBS rather than Simu

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                  • #10
                    features like alliance simultaneous moves
                    , i don't play Civ 2 MP, but this sounds new doesn't it? Could this mean that in an alliance, you and your partner can actually controll each other's peices? That would be cool.

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                    • #11
                      While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.
                      Well, this is great news. I'm just champing at the bit wondering what the "new stuff" will be....

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                      • #12
                        it would having special ally player simultaneous turns.. helping you coordinate troop movements and attacks by seeing what each others doing as it happens.

                        It would be interesting if this could happen with enemies too, so if an enemy cavalry emerges and moves next to your city you can retaliate before it attacks in that same move.. That would solve one of the main combat problems in civ - maybe in Civ4 tho.
                        You could also use this in single player, just allow units in sleep mode to be moved during an enemies turn if something comes into range of them,
                        your unit could just run away, or usefully if its a fighter jet attacking soldiers near your base your plane in standby sleep mode could wake up and you could use it to fly over the soldiers to attempt to defend them in air (not able to attack though as they are at a disadvantage as doing a emergency manoeuvre etc)

                        Admiral Pete author of Mantra and the 3d Voxel graphics engine QM

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                        • #13
                          Jeff,

                          Did any of you guys ever played tournament Chess ?

                          I guess not because it got a great time system that would be extremely beneficial to Civ III.

                          Any unused time is carry over from turn to turn.

                          What is the big deal you might ask ? The big deal is that it lets you set a very fast time limit, then by saving a few seconds here and there you can accumulate a good deal of time that you can spend when you need it. example: to launch a full scale invasion.

                          It rewards good time management and was found to be the only way to go for chess. It is the most efficient way to have the player do a maximum of things in the minimum of time.

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                          • #14
                            Originally posted by Daniel Frappier
                            Jeff,

                            Did any of you guys ever played tournament Chess ?

                            I guess not because it got a great time system that would be extremely beneficial to Civ III.

                            Any unused time is carry over from turn to turn.

                            .
                            That is a great idea.
                            -->Visit CGN!
                            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                            • #15
                              sorry Daniel F, I didn't get the point in that one... exactly WHAT makes you save time?

                              I'm sure there's a simple explanation. There must be one, i feven DarkCloud got the point

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