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  • #16
    Just speculating about the morale/experience levels ...

    There are basically three levels: normal, veteran and elite. A city with barracks will create veteran units. When a unit wins a battle, there´s a chance that it gets promoted, thus eventually becoming elite. Furthermore, elite units winning a battle may sometimes "spawn" a great leader.

    The morale levels seem to have different numbers of hitpoints: 3 for the normal level, 4 for veteran and probably 5 for elite. Look at this (older) screenshot (http://www.civfanatics.com/cgi-bin/a...19-19-2225.jpg) and notice the coloured dots associated with the units: Either a single red dot (seriously damaged units) or two yellow dots (damaged units), but there are as well units with three as units with four green dots.

    Things are starting to fall in place.
    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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    • #17
      [QUOTE] Originally posted by d_dudy
      i bet those T's are place holders (this has been discussed before!)[QUOTE]

      HUH?

      What are place Holders?
      "What is the Matrix?" -Neo
      "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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      • #18
        The building trick...

        Rush buy Warrior, change build to archer - rush buy, change build to temple - rush buy, change to granary then library, colliseum, each time a small step up in cost, finally Pyramids all in one turn. Much cheaper than rush buying Pyramids off the bat. Cost is related to percentage complete. Needs fixing.

        Oh and Java, the 'T's are there as a filler until the detail is finalized. (Holding the place so the spacing looks right).
        "Don't know exactly where I am"

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        • #19
          What are place Holders?
          I believe place holders are something that is put in place for some type of art for the time being. Example: Look at the Iron Working tech. There is a unit and a place holder. I think they just haven't implemented the art into that spot yet so they put a place holder there instead to show that something is supposed to be there. I'm not positive but I think that's the way they work. Correct me if I'm wrong?[

          QUOTE] The building trick... [/QUOTE]

          If you do what you suggested in a higher level you will lose 50% production switching from unit to city improvement and 50% production loss switching from city improvement to wonder. So that really doesn't seem to be too much of a problem. If you do know how to do that you will be playing at a higher level so usually the lower level players won't know those kind of tricks. Which evens everything out.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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          • #20
            lockstep,

            The 3 hit points for a normal unit is probably for the ancient and unarmed units. While a normal, firearms unit would get 4 hit points. A normal, steel armor unit would get 5 hit points. A normal battleship might receive 6 hit points. I sure hope it is this way.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #21
              Well, the screenshots look fine to me. The new info about culture sounds really cool, that a civ can draw people away from another civ with high enough culture. Furthermore, the ability to use a military unit to prevent immigration sounds really intriguing.

              I've said it before, but I'll say it again: the interface looks really amazing. I love how well organized the domestic advisor screen and the diplo screen are.

              Did anyone notice at the end of the preview the reference to space satellites ala SMAC?
              'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
              G'Kar - from Babylon 5 episode "Z'ha'dum"

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              • #22
                Originally posted by The diplomat
                Did anyone notice at the end of the preview the reference to space satellites ala SMAC?
                Yes I noticed it, but what is it...I have no idea since I never got longer than inventing 2 inventions in the game
                This space is empty... or is it?

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                • #23
                  Originally posted by down th' pub
                  Oh and Java, the 'T's are there as a filler until the detail is finalized. (Holding the place so the spacing looks right).
                  Thanks, that clears it up!
                  "What is the Matrix?" -Neo
                  "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

                  Comment


                  • #24
                    hmm....new info is interesting. Maybe the game won't be so bad after all.
                    If the voices in my head paid rent, I'd be a very rich man

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                    • #25
                      Originally posted by Zanzin
                      hmm....new info is interesting. Maybe the game won't be so bad after all.
                      It's about time SOMEBODY admitted that. All this pessimism has been ANNOYING.

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                      • #26
                        usually i laugh at people speculating about things they don't know jack about but i think lockstep has something with the units in that screenshot.
                        some of the units have more dots or whatever on their bars.




                        the mark twain qoutes are great. a Missouri legend
                        Prince of...... the Civ Mac Forum

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                        • #27
                          guys, i doubt thoss "T's" are place holders. i think they = tech (t=tech, it makes sense!).

                          the game looks very nice, and war is obviously gonna be harder becouse now all we need is 75% of the world. this is all speculation though, but maybe the will be "the greatest empire building experience ever!"
                          "Nuke em all, let god sort it out!"

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                          • #28
                            Originally posted by splangy
                            guys, i doubt thoss "T's" are place holders. i think they = tech (t=tech, it makes sense!).
                            Actually, you're both correct. The T's are placeholders for Techs.
                            We like to call it "programmer art" and you'll notice a few more examples of our handiwork in the screen shots...
                            Mike Breitkreutz
                            Programmer
                            FIRAXIS Games

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                            • #29
                              It's coming along quite nicely. The graphics aren't bad, either, although I don't like the irrigation ditches they way they are now.

                              Also there's this tantalising bit about using the aquaduct for irrigation. I am also wondering if a city needs to be adjacent to a water source (lake or river) to build the aquaduct.

                              I wonder if the experience model applies to non-combatants (e.g. workers) as well.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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                              • #30
                                Hey thanks for the post Mike.

                                I too am curious about the aqueduct. I wonder if it will serve the same purpose as it did in Civ2 as well. Does your city have to be connected to water somehow in order to build the aqueduct, is a good question.

                                I wonder what these satellites do. What did they do in SMAC, I don't remember them?

                                Since a catapult has to be maned now, I wonder if aritillery and cannons will also have to be maned.
                                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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