I don't think I've seen any discussion on this before so I'll thow it out there for discussion.
Sometimes an attack on a city with walls is very successful for the simple fact that the enemy gets the main gates open through the use of a battering ram or betrayal, or the city is just surprised and the gates don't get a chance to be closed.
Some may say that a diplo destroying the wall is the same thing, but it's not, because when the battle is done, the wall should still be there. Also a dip can't destroy a wall generated by the great wall.
Now this may sound trivial, but after looking at all the other threads, this is not any worse.![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
What do you think, and how would you implement it?
RAH
Sometimes an attack on a city with walls is very successful for the simple fact that the enemy gets the main gates open through the use of a battering ram or betrayal, or the city is just surprised and the gates don't get a chance to be closed.
Some may say that a diplo destroying the wall is the same thing, but it's not, because when the battle is done, the wall should still be there. Also a dip can't destroy a wall generated by the great wall.
Now this may sound trivial, but after looking at all the other threads, this is not any worse.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
What do you think, and how would you implement it?
RAH
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