I don't think I've seen any discussion on this before so I'll thow it out there for discussion.
Sometimes an attack on a city with walls is very successful for the simple fact that the enemy gets the main gates open through the use of a battering ram or betrayal, or the city is just surprised and the gates don't get a chance to be closed.
Some may say that a diplo destroying the wall is the same thing, but it's not, because when the battle is done, the wall should still be there. Also a dip can't destroy a wall generated by the great wall.
Now this may sound trivial, but after looking at all the other threads, this is not any worse.
What do you think, and how would you implement it?
RAH
Sometimes an attack on a city with walls is very successful for the simple fact that the enemy gets the main gates open through the use of a battering ram or betrayal, or the city is just surprised and the gates don't get a chance to be closed.
Some may say that a diplo destroying the wall is the same thing, but it's not, because when the battle is done, the wall should still be there. Also a dip can't destroy a wall generated by the great wall.
Now this may sound trivial, but after looking at all the other threads, this is not any worse.

What do you think, and how would you implement it?
RAH
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