Oh yeah. And after the first successful caravan/freight trade route, the city should have a 50% chance to produce a veteren trade-unit for the 2nd unit and automatically produce a veteren trade-unit when it has produced three or more.
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As for the worksers, I believe damage should also be taken in account. Now that units have health, I believe that a half-dead worker should worm slower - how fast can you work when wounded?Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Nah, not in our sense.
Engineers are an entirely different unit type.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Hmm well i think the idea of veteran workers seems a bit too much.
Wouldn't it be better to have to kind of units for this?
One more ordinary and quite cheap unit that can do most of the general tasks and a expensive special unit that can do the more advanced stuff like terraforming projects etc that at the same time could do the general stuff at a faster rate.
Another thing I would like are Combat Engineers. I now and then want to build roads, railroads and such at the frontline to speed up and improve my logistics (Achtung Panzer!) but those settlers and engineers are so weak... Better yet make it possible to do some improvements with ordinary footsoldiers, they should be able to build roads and railroads. how hard can it be?
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Talking about terraforming in combat, I hope that we will be able to pillage stuff using catapults. In my current game I used suicider horsemans to cut roads to city I conquered since it was right in the middle of the AI empire and hordes of chariots were attacking me every turn. I was too lazy to conquer the whole empire."Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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Originally posted by fittstim
It's terrible when all of your veteren legionaires (6a/3d) suddenly become non-vet musketeers (3a/3d). And the only way to make them veteren is to have them get attacked or to kill them and make new ones. Why not allow veteren status after, for example, 10 turns of existance in a city with a barrack. With only one unit being able to take advantage of this option every 10 turns.
Who knows if this made it into Civ III, though.<p style="font-size:1024px">HTML is disabled in signatures</p>
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Originally posted by Provost Harrison
This could work, although it is a bit late to implement it in Civ3. Perhaps we are ready for a Civ4 suggestions forum
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