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Experienced Workers?

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  • Experienced Workers?

    Lets say that it takes 10 turns for a worker to irrigate something. So after he makes 15 irrigations it will take him only 9 turns.

    Nothing really important, but adds a little bit interest and complexity to the game.

    (the numbers can be different of course)
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

  • #2
    Interesting concept. I like the idea a lot. Also, if they're gonna put in great military leaders in the game and maybe great artists, why not great builders? to speed up terraforming.

    How would they get veteranship though, random? Number of jobs? Number of years existence?

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    • #3
      How about certain terrain upgrades that only can be built by experienced builders? More advanced things lika fortesses, canals etc.
      It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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      • #4
        Re: How do they get Veteranship?

        Combat experience, obviously.

        "Don't know exactly where I am"

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        • #5
          Not a bad idea. Now where's that damn civ4 forum....

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          • #6
            Originally posted by Sabre2th
            Not a bad idea. Now where's that damn civ4 forum....
            Yeah... This is what annoys me the most.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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            • #7
              I like the idea, but as down th'pub points out, you need combat experience to get veteran workers.

              So perhaps veteran workers could come about after a lot of experience at terraforming, eg, after so many terrain improvements build, there would be a chance of him being 'promoted' on each further terraform. It would be slow, but as the game goes along and these units accrue experience, there is a greater chance that they become veterans...not a bad idea eh?
              Speaking of Erith:

              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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              • #8
                Public works

                The speed of public works does not depend on the experience of the workers but the ratio of public works employees to shovels. The more workers you have leaning on shovels the slower your work is going to go. Also, under governments such as monarachy or despotism where workers are going to get a beating for shirking then work will proceed very quickly. After the discovery of trade unions the speed of public works is going to slow down tremendously. Hey, let's have a little realism in the game.
                Formerly known as Masuro.
                The sun never sets on a PBEM game.

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                • #9
                  Civ3 doesn't use the public works model, it uses workers
                  Speaking of Erith:

                  "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                  • #10
                    i dont think we're talking about VERTERAN WORKERS as much as we are talking about, EXPIERENCED WORKERS.

                    your first time digging an irrigation ditch will go a bit slower than your 400th.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      I like this idea. It always aggravated me that the settler(or engineer) that I had for ages took the same time to build something as a new one.

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                      • #12
                        I also like this concept.
                        Alex

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                        • #13
                          I think an experience model for workers is cool. First you start off with "regulars," who can only do certain things at normal speed. After they have completed so many turns of works they become "veterans," who can build more advanced structures. They also do the regular stuff at an accelarated speed. The next level up are "crack," and the final level is "elite." These guys can build all kinds of things and dig ditches like demons
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

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                          • #14
                            This could work, although it is a bit late to implement it in Civ3. Perhaps we are ready for a Civ4 suggestions forum
                            Speaking of Erith:

                            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                            • #15
                              Oh yes!!!

                              Experienced workers are more efficient. No doubt about it. But why would they need combat experience in order to dig a ditch better? Any why does a caravan need to be attacked (and survive) in order to earn more gold when it reaches it's destination?

                              Workers should become experienced based on the number of turns that they have existed (and been utilized). The same should be true about military units.

                              It's terrible when all of your veteren legionaires (6a/3d) suddenly become non-vet musketeers (3a/3d). And the only way to make them veteren is to have them get attacked or to kill them and make new ones. Why not allow veteren status after, for example, 10 turns of existance in a city with a barrack. With only one unit being able to take advantage of this option every 10 turns.

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