Originally posted by Yin26
"Yin" 3 letters
"Sid" also 3 letters
Now, spell it backwards: DISNIY = DISNEY.
If anybody is curious about my next project, just keep that in mind. I'm amazed nobody noticed.
"Yin" 3 letters
"Sid" also 3 letters
Now, spell it backwards: DISNIY = DISNEY.
If anybody is curious about my next project, just keep that in mind. I'm amazed nobody noticed.
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
![Stick Out Tongue](https://apolyton.net/core/images/smilies/tongue.gif)
If above is true (which it obviously isnt) then below criticism in THIS THREAD of his own Sid Golf project doesnt make any sense:
Originally posted by Ralf
I dont think we should over-emphasize the everyday presence of Sid Meier. Instead I think most of the early basic game-design decisions & sollutions have already been made - and also, that most decisions where made in coallition with all the team-members. Sid perhaps played/playes the role of the inspiring game-design leader, but still - I really think they work as a team with this project.
As for the "Sid Golf" project - I really dont see the problems here. Firaxis is a small company, and they must put their eggs in several baskets, to be sure. Developing a strategy-building game about Golf has never been done before, and Golf is afteral a very popular sport. The advertisment-possibilities in Golf-magazines are great. Although I dont enjoy Golf myself, I can easily see why investing time & money in such a project make good sense.
I dont think we should over-emphasize the everyday presence of Sid Meier. Instead I think most of the early basic game-design decisions & sollutions have already been made - and also, that most decisions where made in coallition with all the team-members. Sid perhaps played/playes the role of the inspiring game-design leader, but still - I really think they work as a team with this project.
As for the "Sid Golf" project - I really dont see the problems here. Firaxis is a small company, and they must put their eggs in several baskets, to be sure. Developing a strategy-building game about Golf has never been done before, and Golf is afteral a very popular sport. The advertisment-possibilities in Golf-magazines are great. Although I dont enjoy Golf myself, I can easily see why investing time & money in such a project make good sense.
Originally posted by Yin26
I'm sure Firaxis agrees with your reasoning, but a number of small companies have made the same choice with DIRE consequences. While they have avoided putting all their eggs in one basket, they've also increased payroll and rent by orders of magnitude. In a sense, they HAVE to have two games coming out just to cover the bills. This must by default create room for split personalities and intense "negotiations" as to what resource will go to what game.
It's this kind of 'overhead creep' that puts companies in do or die situations. Frankly, I think they should have stayed small and focussed. Less money made but much less money paid out. AND, I believe, that tighter and more dedicated small group dynamic would have produced potentially much better games, albiet released on a much slower pace.
I'm sure Firaxis agrees with your reasoning, but a number of small companies have made the same choice with DIRE consequences. While they have avoided putting all their eggs in one basket, they've also increased payroll and rent by orders of magnitude. In a sense, they HAVE to have two games coming out just to cover the bills. This must by default create room for split personalities and intense "negotiations" as to what resource will go to what game.
It's this kind of 'overhead creep' that puts companies in do or die situations. Frankly, I think they should have stayed small and focussed. Less money made but much less money paid out. AND, I believe, that tighter and more dedicated small group dynamic would have produced potentially much better games, albiet released on a much slower pace.
Comment